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dok |
Anyone have any ideas for a spooky Haloween adventure? |
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Just like the title says. Odds are my players will want to game this Friday, and having something spooky/horror based might be fun.
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varianor |
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How about the PCs are the Hallowe'en monsters. And they have to scare the crap out of the kids in the neighborhood and take all their candy. Except the
kids are all special-forces-trained, gadget-wielding spies. Or something like that.
Lands of the Jade Oath. Coming soon from Rite Publishing. Beware the Bakemono. |
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PaladinTodd |
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Carnival of Tears or Hungry Are The Dead from Paizo, though both are a bit long for one session.
Meenlock Prison from Dungeon magazine is spooky and short enough for one night. |
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Cthon |
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How about a D&D version of a classic monster situation:
1. Werwolf mystery/hunt 2. "Mad Wizard" with a rampaging flesh golem 3. Vampire 4. Ghost 5. "Horrific Discovery" of some aberration (Lovecraftian) 6. Zombies
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bored with changing signatures |
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Tiburon Silverflame |
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I did a Ravenloft adventure once, way back when. The setup was, there was this one known spot that would, at times, create a portal between the PCs' home
city, and Ravenloft. It was mostly one-way; the permanent denizens of RL couldn't use it to get *into* the world, but it tried to draw people into RL. THEY
could get out...if they defeated the lord of the RL domain. And that was do-able; not all the RL domain lords are Vlad, or Soth, or the other uber-powerful
ones. There's plenty of isolated little pocket domains in my Ravenloft; this was one of them.
Lets you get inventive. The domain lord was a very custom critter; I think it was a lycanthropic variant, with TONS of regen, and IIRC his attacks also did ability score damage. Oh, and of course, the Freddy Krueger rule applied...dead isn't dead. |
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durendal |
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Dok, thanks for the posting, it got me thinking about a horror themed game I could run!
I'm writing one for my group, starting with the party being chased through strangely empty streets (that also shift & change) by "something", and split up during the chase, though both groups arrive at a mansion (one at the front, one at the back). The mansion belongs to a once prominent member of the Harmonium, who long ago retired from public office, since he was publicly embarrassed by his wife eloping with her lover, and taking his children with her. One group will meet said member of the Harmonium - he's going to be played by another friend of ours who normally can't make it to these sessions thanks to his new job. They'll take refuge in the mansion from the thing pursuing them, and find it haunted. My goal is for them to try and solve its mystery, and put its ghosts to rest. There will be various puzzles, and a lot of the description will be just atmospheric, a couple of encounters (i'm thinking one with stirge swarms, another with a shambling mound, not to mention various ghost encounters - though I'm thinking of just taking the stats of any monster I find interesting and describing it as a ghost). Eventually, the players will discover that the secret of the mansion is that the haunting is the ghosts of the wife and children - the Harmon(ist?) suspected the wife of infidelity, and grew obsessive about it, eventually grew mad, then murdered the wife & children (believing that they weren't his). He could never bring himself to put them to rest though, but he will latch onto assisting the players; once the deed is done however, he will try to kill them, so that noone knows the truth behind his family's disappearance. This is all just being written today, so there's plenty of work to be done. I think it will actually be the wife's ghost that pursues them in the streets; her attention will be drawn by an item the one of the players had, as it used to be hers (I'm thinking a present from the husband, which she pawned to try and get travelling money, as his madness grew - though she put off leaving too long). Hoping the players can put her children to rest, she will chase them in order to get them into the mansion. The condition for her being put to rest will be that her two sons find peace. I've found some plans for actual mansions, and will write the session based around the one I like most. ::EDIT:: The campaign is set in Sigil by the way ^^ Notably Unstable,
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dok |
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Well, I ran the game last night, and used a variation on the demiplane of Neth (MotP). Suitably creepy as the characters were escaping to see the entire
planetoid of Neth as a gaping maw trying to swallow them.
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