We're all 16th level. We're pretty well buffed for a party of 7, but the dispel magics will come out momentarily. The lich appeared after casting time stop while we finished off a balor. So now two forcecages have the party trapped. These are the kind with the bars, FYI. We can clearly start pumping our dispel magic spells to get rid of these. No idea what else the lich cast. Probably some more buffs. The DM mentioned that he wasn't going to be completely evil and use Mord's disjunction. Yay!
We have a elven paladin, human sorceror, halfling psion, half-elf cleric, human rogue (fortunately I have deathstrike on my rapier), stonechild barbarian and dwarf fighter. We're currently split up. I suspect we'll get one forcecage down and have one up in the first round. If both are down, well arrows and spells are the only possibility. My thought is that a good tactic is to get one of our better grapplers onto the lich. Even though its probably got a fire shield up, along with other fun damaging and "no touchie!" spells. Then try to hit it with a dispel magic and anything else we've got. The cleric can't Turn the lich with any significant effect since she only has +2 from Charisma. (She's 16th level, it's at least 18th archmage given tossing around 9th level spells, and it probably bought turn resistance.)
Sadly, dealing damage seems to be the only real solution at this level. A lot of us are down a ton of hp due to the balor's implosion. It's an encounter in a cave high on a mountain that we teleported to, with no interesting or unique or usable features. Ah well. Hm. Though maybe throwing the lich off the cliff and readying to stop its feather fall would work. The psion has mostly damage-dealing or defensive abilities, and he can't teleport away for help since we're in the past with no allies.
We have no clues, absolutely none, about it's phylactery.
So, any good pointers?
*Note that in a different sort of game, I might try to negotiate with the lich. This fight is a foregone conclusion.






