masterwork silver short sword (400 gp)
masterwork cold iron short sword (610 gp)
silk rope (100') (20 gp)
masterwork thieves' tools (100 gp)
smokestick (20 gp)
3 flasks of acid (30 gp)
2 flasks of alchemist's fire (40 gp)
2 flasks of holy water (50 gp)
tanglefoot bag (50 gp)
short sword +1 (2310 gp)
potion of hide from undead (50 gp)
potion of cure moderate wounds (300 gp)
potion of invisibility (300 gp)
potion of resist energy (acid) 20 (700 gp)
potion of gaseous form (750 gp)
potion of remove disease (750 gp)
ring of protection +1 (2000 gp)
immovable rod (5000 gp)
scroll of dimension door (700 gp)
lightning gauntlets (1100 gp)
Heward's handy haversack (2000 gp)
bead of force (3000 gp)
periapt of wisdom +2 (4000 gp)
slippers of spider climbing (4800 gp)
cloak of chameleon power (12700 gp)
bracers of armor +3 (16000 gp)
Man, that's a lot of equipment to lose. Especially when most of the lost items either improved a wide variety of abilities or enabled totally new abilities, while most of the stuff that's left just enhances abilities that don't really need much in the way of enhancing. And to be honest the only reason I have the ring and bracers left is that I accidentally overlooked them when we were rolling the saving throws, and when I realized my mistake the DM took pity on me.
So yeah, this next session is gonna be fun.




