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I think I'm pretty safe assuming that if a creature reaches -10, its fast healing stops working...
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Caedrel |
Fast Healing in 3.5 |
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Quick question - does fast healing still take place if a creature with that attribute goes into negative hit points but isn't actually dead (-1 to -9)? If
so, does that mean that they automatically stabilise and eventually gain consciousness (hp 0+) again? (assuming no other external factors that keep on causing
hit point loss, of course - like an enemy coup de gracing them, for example...
)
I think I'm pretty safe assuming that if a creature reaches -10, its fast healing stops working...
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Cthon |
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Yes, fast healing works exactly like you think. It works until just before -10 hp, but at -10, the creature dies. It also means automatic stabilization because
healing takes place, and automatic consciousness at zero hp.
From the SRD: " If any sort of healing cures the dying character of even 1 point of damage, he stops losing hit points and becomes stable. Healing that raises the dying character's hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 hit points. "
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Caedrel |
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Thanks! I think I mgiht have been getting it confused because of vampire, who has fast healing that stops when it hits 0 hit points... thinking a bit about it,
that's probably because it's undead, which are normally destroyed at 0 hit points and don't have that negative hit point cushion, yeah?
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Cthon |
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Correct--same thing for constructs.
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Tiburon Silverflame |
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It's not so much that it's undead, because most undead can be destroyed through normal means. I think that wasn't enough for the Victorians, so
Stoker said...nope, gotta do something really special. Note that many fictional ghosts or spirits have that aspect as well...they can be kept away for a time,
but they can't be put to final rest without the achievement of a particular task related to the life (or, more likely, death) of the original mortal.
The fast healing stops (as much as anything) because without it...you'd practically NEVER be able to take a vampire out. Even if you knew where its coffin was, you'd have 2, 3 minutes to reach it, or it'd be right back at full strength. Brutal. |
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VoodooMike.nasgulsoftware |
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How sure are we that Fast Healing works as Cthon stated? Fast Healing is stated to work just like normal healing, but more rapidly - x points per round rather
than level points per rest. While any healing will stabilize a dying creature it should be noted that normal healing does NOT function when someone is dying.
Until that person is stabilized they do not regain hitpoints naturally, which suggests that fast healing only functions down to and including 0 hit points, but
not at -1 or below until the creature stabilizes.
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Cthon |
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It's not that natural healing doesn't function when someone is dying--it's that the time frame for natural healing is simply too short to come into
play. The description of dying doesn't say, "Natural healing doesn't take place." More importantly, the description of dying
doesn't say that it negates fast healing, and the description of fast healing doesn't specify that it stops at 0 hit points.
The description of fast says that it works at the beginning of a creature's turn, and then lists the few situations where it does not add additional healing. From the SRD: " A creature with fast healing has the extraordinary ability to regain hit points at an exceptional rate. Except for what is noted here, fast healing is like natural healing. At the beginning of each of the creature's turns, it heals a certain number of hit points (defined in its description). Unlike regeneration, fast healing does not allow a creature to regrow or reattach lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation. Fast healing does not increase the number of hit points regained when a creature polymorphs."
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Tiburon Silverflame |
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Cthon, I think you meant to say that normally, the *rate* for natural healing is too slow for it to become a factor. But that's not true. SRD, Injury and
Death, Stable Characters and Recovery section:
If he's not regaining hit points through natural healing during this more long-term stabilization period, when he's made some small steps towards recovery, why would he regain hit points before that? |
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Cthon |
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Gah!
I never thought of the situation that way. Well then, RAW says fast healing stops if a character is stable or disabled, because it is "natural healing". I never played it that way in my 3e games. RAW does not say, however, that fast healing stops when a PC is dying. Could a dying PC stabilize through fast healing, and then the fast healing stops?
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Manofdusk |
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Well, mased on that statement, I believe a lot of people were playing Fast Healing wrong :P
This does, though, make things more interesting :P It seems then, that Fast Healing stops when he's reduced to dying, since it functions like natural healing. There are some things in this world that are better left unknown.
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Buburubu |
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Apologies if this is somewhat off topic, but does anybody on here know a way to get Fast Healing as a constant character ability? The closest I found was
using the Pheonix Belt soulmeld in Magic Of Incarnum, which lets a character convert resisted fire damage into fast healing rounds. I'm thinking there
must be some obscure feat or prestige class in some sourcebook somewhere, but I haven't found it.
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Amphetryon |
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Fast Healing
Personal isn't the same as important. -Terry Pratchett
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Cthon |
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Warlock, limited duration
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SolissVL |
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*Raises hand* Just played fast healing wrong. lol
Ah well, the party liked the fact the Jovok was down...and then it popped up and was right back causing trouble. lol -8 modifier to crunch-fu |
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Tiburon Silverflame |
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Fast Healing is also an epic feat.
For an item, I'd also suggest letting the ring of regeneration give Fast Healing 1, rather than 1 hp per hour. I mean, it's 90,000 gp, and let's face it, the "regrow limbs" is *not* likely to be needed. There is no attack now, that can remove a limb. |
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NIVEUS X |
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would the ring of regeneration also convert lethal damage to subdual damage like the spell?
~NIV~
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Cthon |
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The ring's description never says it actually grants the regeneration ability.
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