Special: the champion of chaos has Craft (chaositech) as a class skill and may identify any chaositech device as though using the identify device spell.
1st level -- Blessing of Chaos (Sp): the champion of chaos may cast protection from law once per day as a caster equal to his class level.
5th level -- Hand of Chaos (ex): the champion of chaos gains a minor mutation (c.f. Chaositech p. 69).
10th level --Heart of Chaos (ex): the champion of chaos gains a moderate mutation (Chaositech p.70).
15th level --Focus of Chaos (ex): the champion of chaos gains a major mutation (Chaositech p. 72).
20th level --Servant of Chaos (Sp): the champion of chaos can cast call outsider as a caster of his class level. Galchutt and chaotic fiends or outsiders are predisposed to help him in a single task and have a friendly attitude.
25th level --Avatar of Chaos (Su): once per day, the champion of chaos may directly channel the power of the sleeping Galchutt to gain energy resistance 20 and generate a chaotic field in a 30 ft. radius wherein all attacks have a 25% miss chance regardless of target and all spells or powers have a 25% chance of failure regardless of their nature or whether they are arcane or divine. Chaositech and mutations go unaffected by the chaotic field and galchutt are unhindered by it as well.
Avatar's Allies: the champion of chaos' allies appear as amorphous, tentacled blobs of goo. Each can use chaos hammer once.
True Shield: the champion of chaos' shield appears as a grey oval scintillationg with myriad motes of color. It protects the champion of chaos with a displacement effect (50% miss chance).
True Weapon: the champion of chaos' weapon appear to be made of unstable ever-shifting matter. Despite its appearance, it functions as a brilliant energy weapon against non-living matter.
I invite comments. Note that my Ptolus campaign blends AE elements with Core Rules, thus the inclusion of some non-AE spell effects.






