The guy who played the now dead archer is looking hard at a hunter, and I'll be using this houserule i think.
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raleel |
Hunter strategy/tactics token house rule |
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For those of you that house rule that the hunter builds strategy tokens, do you allow generation both with the feat mechanism (intelligence roll) and the
automatic generation of the hunter?
The guy who played the now dead archer is looking hard at a hunter, and I'll be using this houserule i think. |
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Confused Jackal Mage |
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Assuming that they have a feat that grants access to the strategy pool, yes.
I just rule that the hunter uses Strategy tokens. Everything else flows from there intuitively and automatically (which is how I like it).
"Observer-dependent physics undermines the gods' decision 3000 years ago to ban cats from straddling the borders of the
netherworld. We won't have it!"
"I have reservations about reconciling a quantum mechanics thought experiment with egyptian mythology." "Djinn and Juice", Dresden Codak |
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ruleslawyer EZB |
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Not quite like that. This is the rule I use:
Strategy Pool: Like many other classes, hunters build up a pool of tokens they can use to power special abilities. A hunter uses strategy tokens, which are granted to non-hunters who take certain feats. However, a hunter is capable of using his tokens for a far wider range of effects. You earn a pool of strategy tokens at the beginning of an encounter equal to one-half your hunter class level (round up). This represents the accumulation of hunter's lore you have gained through experience and can bring to bear on the battle at hand. You may use strategy tokens in conjunction with any feats you may possess that use them, such as Analyze Opponents, Tactics of the Mind, or Warleader. However, you also gain unique token-based abilities, as described below. (See usual suite of hunter token abilities.) At the end of the encounter, you lose any remaining tokens you have built up. Your pool of unspent strategy tokens cannot exceed 10 + your hunter level. Hunter's Eye: You may gain strategy tokens by studying the battlefield. Make an Intelligence check. You gain a +5 bonus to the check for each feat mastery you have that grants access to a strategy token pool. In addition, you gain a bonus or penalty to your check depending on the type of action you use to gather tokens: Action Type / Int Check Modifier Free / -10 Move / -5 Standard / +0 Full-round / +5 You gain a number of tokens equal to your Intelligence check divided by 5 (round down). [EDIT: Yes, this gives the hunter an obscene number of strategy tokens compared to other PCs, but I don't really find it a balance problem. It just effectively means that the hunter has access to Tactics feat abilities pretty much all the time, which makes them "core abilities" of the class, in essence.]
Last Edited By: ruleslawyer EZB
11/30/07 12:35:37.
Edited 1 times.
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raleel |
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ruleslawyer, have you played with this in your game?
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Antendren |
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I'm considering something very much like what Ruleslawyer suggests, with a slight modification: Everyone with access to the Strategy token pool uses his
Hunter's Eye method of generating tokens. However, the +5 bonus per feat mastery is removed. Instead, every feat that directly mentions Strategy tokens or
the Strategy token pool grants a +1 to the Hunter's Eye check. The feats that previously sped up the token gain action now instead grant an additional +5
to the Hunter's Eye check.
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ruleslawyer EZB |
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raleel wrote: Not in the core campaign I run. [EDIT: Reason is, we don't have a hunter PC!] I ran three friends of mine through a weekend game in DC using an hunter
6/executioner 2 built using this rule (ToTM and Analyze Opponents), and it worked nicely. As an aside, I shifted back the hunter to the RAW method for part of
one session, and token usage dropped substantially. I tend to prefer token abilities that allow at least minor uses nearly every round, though; my house rule
method allowed that, but the standard method really didn't.
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