Many orcs use the Spit Fire attack to intimidate their opponents. The best of these can devastate a battle field much as an evoker tossing meteor swarms and fireballs. The power and intimidating presence of the the spitfire terror inspires many barbarians and fighter to join their ranks, while monks find that fire spitting blends well with their combat techniques.
Hit Die: d8
Requirements
Base Attack Bonus: +6
Feats: Improved Fire Spitting, Fire Spitting Ace
Haven't been able to think of others
Class Skills
skill) are Alchemy (Int), Concentration (Con), Craft (Int), Jump (Str), Intimidate (Cha), Tumble(Dex), perhaps more.
Skill Points at Each Level: 2 + Int modifier.
Weapon and Armor Proficiency: Simple weapons. No armour.
BAB: As fighter
Saves: Fort and Ref good
Level Special Spit Fire Damage1 Blade and Blaze 1d6 2 1d6 3 Burning Blade 1/day 1d6 4 1d8 5 Fiery Reach 10' 1d8 6 Burning Blade 2/day 1d8 7 Big mouth 1d10 8 1d10 9 Burning Blade 3/day 1d10 10 Fiery Reach 15' 1d12
Spit Fire Damage (Ex): As the spitfire terror advances, he his able to concentrate the fire he spits, making it hotter and more deadly. The damage listed on the Firespitter Terror table is how much damage is dealt by a sucessful fire spit. However the damage from catching fire remains at 1d6.
Blade and Blaze (Ex): When spitting fire, the spitfire terror may make an additional attack with another weapon as though he had the Ambidexterity and Two-Weapon Fighting feats. The spitfire terror holds his fire source in one hand and the wepaon in the other. Even if he has access to a fire source that he does not need to hold in his hand, he can only use one weapon, but he may use a shield. If he has attached the fire source to his shield, he does not gain it AC benefit for any round in which he spits fire.
Burning Blade (Sp): Once per day a spitfire of 3rd level or higher can sheath his weapon in magical fire that lasts for 1 round/level and deals an additional 1d6 fire damage with each successful hit. This damage stacks with the flaming special weapon magical ability. At 6th level, the firespitter terror can use this ability 2/day; and 3/day at 9th level.
Fiery Reach (Su): At 5th level, the spitfire terror can reach out farther when spitting fire. Each attack spit out stretches 10 feet in a line, dealing damage to creatures in both squares in the line. Make one attack roll, and compare it against the AC of each target hit. At 10th level, the firespitter terror can use three ounces of oil to spit fire 15', hitting three squares.
Big Mouth (Ex): The spitfire terror's mouth is capable of holding five ounces of oil, instead of three. Special powers: additional unique attacks by spitting fire
I've been wracking my brain trying to come up with a couple special attacks, beyond the feats listed in the link
half god, will travel
see my vest, see my vest, made from real black dragon chest
