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Last Indexed: 01/08/10 06:59:27
Last Post: 01/08/10 06:58:16

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Topic Title Forum Author
Design & Development: Death and Dying  (topic)
New article up about Death and Dying Link I think this new system should work pretty well, and I like that they added a Try It Now section that lets you use the new system in your current 3rd edition games. I'm going to discuss with my groups about ...
D&D 4E

LorrickAldus

02/04/08 10:52:16
Design & Development: Magic Item Slots  (topic)
Link For the link-shy: One of our goals in 4th Edition was to reduce characters' reliance on magic items. The most important portion of this goal involved removing a lot of the magic items that were essential just so your character could feel ...
D&D 4E

Carthain

01/24/08 06:23:48
D/D - Paladin Smites  (topic)
Stephen Radney-MacFarland said: Smite -- since before 900 CE this word or some very similar Old or Middle English ancestor has meant, "That's going to leave a mark." In the first two editions of Dungeons & Dragons, smite was merely an interesting ...
D&D 4E

Benoist Poire

11/29/07 08:15:08
D/D - FEATS  (topic)
http://www.wizards.com/default.asp?x=dnd/drdd/20071126&authentic=true Andy Collins said: One of the most useful and popular additions to Dungeons & Dragons that appeared in 3rd Edition was the concept of feats: special bonuses, benefits, or ...
D&D 4E

Benoist Poire

11/26/07 19:14:47
4E Quest System  (topic)
http://www.wizards.com/default.asp?x=dnd/drdd/20071121 James Wyatt said: In D&D, the words "adventure" and "quest" are virtually synonymous. They both mean a journey, fraught with danger that you undertake for a specific purpose. We ...
D&D 4E

Benoist Poire

11/21/07 12:42:25