Showing Results 1 to 5 of 5 (0.000 secs)
Last Indexed: 01/08/10 06:59:27
Last Post: 01/08/10 06:58:16
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Design & Development: Death and Dying (topic) New article up about Death and Dying Link I think this new system should work pretty well, and I like that they added a Try It Now section that lets you use the new system in your current 3rd edition games. I'm going to discuss with my groups about ... |
D&D 4E | 02/04/08 10:52:16 |
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Design & Development: Magic Item Slots (topic) Link For the link-shy: One of our goals in 4th Edition was to reduce characters' reliance on magic items. The most important portion of this goal involved removing a lot of the magic items that were essential just so your character could feel ... |
D&D 4E | 01/24/08 06:23:48 |
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D/D - Paladin Smites (topic) Stephen Radney-MacFarland said: Smite -- since before 900 CE this word or some very similar Old or Middle English ancestor has meant, "That's going to leave a mark." In the first two editions of Dungeons & Dragons, smite was merely an interesting ... |
D&D 4E | 11/29/07 08:15:08 |
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D/D - FEATS (topic) http://www.wizards.com/default.asp?x=dnd/drdd/20071126&authentic=true Andy Collins said: One of the most useful and popular additions to Dungeons & Dragons that appeared in 3rd Edition was the concept of feats: special bonuses, benefits, or ... |
D&D 4E | 11/26/07 19:14:47 |
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4E Quest System (topic) http://www.wizards.com/default.asp?x=dnd/drdd/20071121 James Wyatt said: In D&D, the words "adventure" and "quest" are virtually synonymous. They both mean a journey, fraught with danger that you undertake for a specific purpose. We ... |
D&D 4E | 11/21/07 12:42:25 |