Showing Results 1 to 20 of 1000 (0.055 secs)
Last Indexed: 11/20/09 12:32:58
Last Post: 11/23/09 07:07:49
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So, I've decided to take another stab at it... (topic) Since this still comes up on the WotC boards now and then, and I've increasingly grown to feel that the last version was more complicated than necessary, here's my latest take on a 4E werewolf racial writeup. I based it on the shifter (which I find ... |
D&D 4E | 11/13/09 07:34:11 |
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Re: Adapting Expedition to Castle Ravenloft (reply) I've just started DMing it in 4E, having done so a couple of times in 3E. I haven't used a skill challenge (yet) though I did check Stealth and Perception a few times to avoid encounters. After getting to the town square, the PCs went to visit Madam Eva ... |
D&D 4E | 10/22/09 17:52:41 |
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Re: Adapting Expedition to Castle Ravenloft (reply) I think the disease track is too limited for the concept of taint. What pops to mind for me is the rules for concordance and Artifacts. So here the idea would be to draw up an "artifact" called "Taint", with various levels of concordance and then assign ... |
D&D 4E | 10/22/09 06:39:00 |
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Adapting Expedition to Castle Ravenloft (topic) So, I'm looking at adapting the Expedition to Castle Ravenloft to use in 4E. I'll likely be lowering the level of stuff a bit.. but mostly I've got a few random ideas about it I thought I'd run past people here. I'll also run over a few details about it ... |
D&D 4E | 10/22/09 06:18:04 |
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Re: Dungeon 170 - Monument of the Ancients (reply) I tried to bring some of that into it for sure (without going too far into the "Far Realm"). Either way, I hope you enjoyed it! |
D&D 4E | 10/14/09 15:44:08 |
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Re: Darksun returns in 2010 (reply) I think it would be relatively easy to shift DL into 4E rules. The 3 gods of Magic, who taught the mortals High Magic, could simply show a slightly different method ... still the same, but not as exhausting for the mortal body. Why? Because they are ... |
D&D 4E | 10/12/09 14:00:45 |
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Re: Darksun returns in 2010 (reply) I don't mind the Robes setup in Krynn, *in OldE*. If I'm stuck with all the baggage of the OldE alignment system, well, the orders are no big deal. I think they over-simplify, and fundamentally detract by enforcing stereotypes...but that's also ... |
D&D 4E | 10/08/09 09:00:13 |
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Re: Darksun returns in 2010 (reply) The 3 Orders of magic, kender, tinker gnomes, xenophobic elves, frosty knights of solamnia, draconians and steel instead of gold are the things that always stood out about the setting. Removing any one of them would not be a deal breaker I don't think, ... |
D&D 4E | 10/08/09 08:54:13 |
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Re: Darksun returns in 2010 (reply) Tiburon Silverflame wrote: But it's not-simple. Calendar tracking is annoying. It also creates a potentially significant variable in encounter difficulty that I know, as a DM, I wouldn't want to deal with. I also *don't* want the ... |
D&D 4E | 10/08/09 08:13:00 |
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Re: Darksun returns in 2010 (reply) Require magic implements to be able to cast No. Never happen. Take away the implement, you take away the character. This was something they expressly disliked. A weaker alternative would be, take away the implement, invoke penalties...but even that is ... |
D&D 4E | 10/08/09 07:40:33 |
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Re: Assassin Class levels 1-10 (reply) The assassin writeup won't help WotC with the crowd who cries about them taking ideas from MMOs. Shrouds=combo points and Shadowstep is a Sublety spec Rogue talent in WoW that allows you to port directly behind an enemy. They're great flavor and I enjoy ... |
D&D 4E | 10/07/09 08:44:34 |
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Re: Darksun returns in 2010 (reply) Bit of a necro, but I think the way WotC would resolve the moon phase question is that moon phase would only add bonuses. Think about it, there are no racial penalties anymore, you are only looking at stat negatives from being below 10. New Moon would ... |
D&D 4E | 10/07/09 08:41:47 |
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Re: Dungeon 170 - Monument of the Ancients (reply) Congratulations! I have been reading Lovecraft lately, so the picture "speaks" to me, or rather, whispers in the darkness to me. |
D&D 4E | 09/26/09 15:54:13 |
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Dungeon 170 - Monument of the Ancients (topic) My first published adventure via Wizards of the Coast. It is a Forgotten Realms adventure based in the Moonsea North region. I am 100% for any and all feedback. I hope you guys check it out and enjoy it as much as I did writing it! http://www.wizards ... |
D&D 4E | 09/26/09 08:28:59 |
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Re: Assassin Class levels 1-10 (reply) It looks nice. One of my 4e players has expressed interest (actually two of them have, but the other one found a new love in the form of a hybrid Rogue/Sorcerer build) so I'm hoping to see it in action at 5th level very soon. I expect to see Ki Focus ... |
D&D 4E | 09/11/09 10:04:16 |
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Assassin Class levels 1-10 (topic) http://www.wizards.com/de....asp?x=dnd/drfe/20090911 It's Insider only content apparently. It's also a Shadow Power Source Class. It has an interesting "Shadow Shroud" power where you layer shadows on a target and then strike them for extra damage ... |
D&D 4E | 09/10/09 23:55:35 |
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Re: Skill Powers (PHB3 Preview) (reply) The concept is intriguing, but I'll wait next year to make my mind. |
D&D 4E | 09/09/09 12:44:05 |
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Re: Skill Powers (PHB3 Preview) (reply) Half of total? I really would have hoped to get more than that... I'm really curious to see what kind of attack powers does for example initimidate & nature (ride) give! Diplomacy might also provide something interesting, if used in combat where no-one ... |
D&D 4E | 09/08/09 23:53:27 |
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Re: Skill Powers (PHB3 Preview) (reply) Well, adding a lot of utility powers, preferably with at least some available to multiple classes/sources/roles, would really help round out the 4E character. Sure, rituals do this to a degree, but I have some preconceived notions on what should require a ... |
D&D 4E | 09/08/09 07:42:04 |
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Re: Skill Powers (PHB3 Preview) (reply) "Essentially it's a collection (they say half of the full book) of Utility powers" To clarify, they don't say that half the PHB3 is taken up with skill powers. They say that the preview contains about half the skill powers that will be in the PHB3. I ... |
D&D 4E | 09/06/09 09:03:29 |