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I notice that there are some spell effects missing from the Iron Heroes rulebook-- things like Divination (Prophecy), Flying, things like that... does True Sorcery have expanded spell effects (er... "methods"for Iron Heroes?
Very much so. I count 51 spell effects, all fully modifiable.
By the way, other problems with IH magic concern not the class but the methods used. Evocation is underpowered, especially compared to Eldritch Blast; Conjuration is easy to abuse (Summoning either a lot of monsters, or one particularly nasty one), Abjuration has too many methods to be balanced (an assertion I disagree with, but is commonly held), combining healing and undead creation under the Necromancy method is weird and not consistent with many concepts of either healers or necromancers.
I remember that someone recounted a player who treated the RAW Arcanist as a full-on martial class who relied on Aspects of Power, for whom spells were a secondary consideration at best. Apparently that approach works pretty well, though one then wonders why spells should be included at all.

