<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="/feed/bypass/styles/feed.css" media="screen"?>
<?xml-stylesheet type="text/xsl" href="/feed/bypass/styles/feed.xsl"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">

	<channel>
	  <!-- main channel info -->
        <title>Force weapon pricing </title>
        <link>http://okayyourturn.yuku.com/topic/17486/t/Force-weapon-pricing.html</link>
        <description>
        <![CDATA[ I&#39;d like a sword made out of force energy.  What modifier would you say that is worth? 


I would think having a weapon made of force energy would mean it would deal force damage instead of normal damage.  This should allow it to act on incorporeal
and ethereal creatures and bypass damage reduction.  I cannot think of any other side effects.  Can you? 
 ]]>
        </description>

		<!-- optional elements -->
		<language>en-us</language>
		<copyright>Copyright 2006, Yuku</copyright>
		<managingEditor>feeds@yuku.com (FeedMaster)</managingEditor>
		<webMaster>webmaster@yuku.com (WebMaster)</webMaster>
		<!-- note: dates need to be RFC 822 formated "Sat, 07 Sep 2002 00:00:01 GMT" -->
		<pubDate>Mon, 08 Jun 2009 14:23:31 GMT</pubDate>
		<lastBuildDate>Wed, 17 Jun 2009 11:54:36 GMT</lastBuildDate>
		<generator>Yuku Feeds 1.0</generator>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<!-- <cloud domain="rpc.yuku.com" port="80" path="/RPC2" registerProcedure="pingMe" protocol="soap"/>-->
		<ttl>60</ttl>
		<!-- feed image -->
		<image>
			<title>Yuku</title>
			<url>http://static.yuku.com//feed/bypass/images/button-yuku.png</url>
			<link>http://okayyourturn.yuku.com/topic/17486/t/Force-weapon-pricing.html</link>
			<description>Yuku - free hosted forums and profiles</description>
			<width>88</width>
			<height>31</height>
		</image>
		<rating>
		{pics-1.1 &quot;http://www.icra.org/ratingsv02.html&quot; l gen true for &quot;http://yuku.com&quot; r (nz 1 vz 1 lz 1 oz 1 cz 1 ) &quot;http://www.rsac.org/ratingsv01.html&quot; l gen true for &quot;http://yuku.com&quot; r (n 0 s 0 v 0 l 0 ))
		</rating>
		<textInput>
			<title>Search</title>
			<description>Search Domain</description>
			<name>q</name>
			<link>http://yuku.com/search/direct/</link>
		</textInput>
		<!-- skip
		<skipHours>
			<hour>23</hour>
		</skipHours>
		<skipDays>
			<day>Monday</day>
			<day>Wednesday</day>
			<day>Friday</day>
		</skipDays>-->
		<!-- extensions -->


		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180704/t/Force-weapon-pricing.html#reply-180704</link>
			<description><![CDATA[ <blockquote>
  That&#39;s if it&#39;s doing Force damage. I don&#39;t think it should. It should do ordinary P/S/B damage, but as a Force effect, which allows it to damage
  ethereal/incorporeal. This isn&#39;t a spell effect, either, or else the various weapon enhancements that add P/S/B damage would bypass DR.
</blockquote>Then in what significant way, would it different from Ghost Touch?  Why do we need 2 qualities that have such a high degree of overlap, for the
same very narrow special... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tiburon Silverflame)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180704</guid>
			<pubDate>Wed, 17 Jun 2009 11:54:34 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180703/t/Force-weapon-pricing.html#reply-180703</link>
			<description><![CDATA[ <blockquote>
  In what way would they disagree? Ghost Touch&#39;s applicability is fairly narrow, therefore making for a good augment crystal by my argument.
</blockquote>
<br>
You specifically said that the augment crystal approach wouldn&#39;t be good here.
<br>
<br>

<blockquote>
  If it&#39;s a magical effect being projected from the hilt, that does force damage, isn&#39;t it a Force effect? The most common force effects that we have,
  are immune to damage from physical objects...Wall of... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Confused Jackal Mage)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180703</guid>
			<pubDate>Wed, 17 Jun 2009 10:59:05 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180660/t/Force-weapon-pricing.html#reply-180660</link>
			<description><![CDATA[ Mage&#39;s Sword is a spell effect, tho. DR never applies to a spell effect. The fact that Mage&#39;s Sword requires an attack roll...that doesn&#39;t change
anything. The &#39;blade&#39; of the mage&#39;s sword is a spell effect, therefore no DR...case closed. The problem, IMO, is the usual confusion because they
put in the unnecessary text into Spiritual Weapon...making it *look* like it&#39;s a special case, when it&#39;s not. Same comment applies WRT the energy bow;
no mention about... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tiburon Silverflame)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180660</guid>
			<pubDate>Mon, 15 Jun 2009 12:46:30 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180658/t/Force-weapon-pricing.html#reply-180658</link>
			<description><![CDATA[ There seems to be a big grey area around force effects and dealing damage with them.  The spiritual weapon spell ignores damage reduction, specifically because
it&#39;s striking as a spell, while mage&#39;s sword doesn&#39;t mention damage reduction.  The bow of force I posted earlier ignores damage reduction, but the
energy bow makes no mention of it.
<br>
<br>
I think the best way rules-wise to get a force weapon would be to take either spiritual weapon or mage&#39;s sword and add it to an... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180658</guid>
			<pubDate>Mon, 15 Jun 2009 10:31:01 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180655/t/Force-weapon-pricing.html#reply-180655</link>
			<description><![CDATA[ <blockquote>
  The creators of the augment crystals would disagree with you, as the Ghost Touch augment crystal is only 5k, moderately priced for an augment.
  <br>
</blockquote>In what way would they disagree?  Ghost Touch&#39;s applicability is fairly narrow, therefore making for a good augment crystal by my argument.
<br>
<br>

<blockquote>
  I agree that bypassing all DR is pretty significant, and would come up quite often, and I don&#39;t think a force weapon should do so.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tiburon Silverflame)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180655</guid>
			<pubDate>Mon, 15 Jun 2009 08:28:39 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180623/t/Force-weapon-pricing.html#reply-180623</link>
			<description><![CDATA[ <blockquote>
  The augment crystal approach does work when the effect has relatively narrow utility, but here, I think the utility is not that narrow...either the &quot;hit
  incorporeal&quot; or &quot;bypass DR&quot; will apply rather often.
</blockquote>
<br>
The creators of the augment crystals would disagree with you, as the Ghost Touch augment crystal is only 5k, moderately priced for an augment.
<br>
<br>
I agree that bypassing all DR is pretty significant, and would come up quite... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Confused Jackal Mage)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180623</guid>
			<pubDate>Sat, 13 Jun 2009 15:05:28 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180545/t/Force-weapon-pricing.html#reply-180545</link>
			<description><![CDATA[ The augment crystal approach does work when the effect has relatively narrow utility, but here, I think the utility is not that narrow...either the &quot;hit
incorporeal&quot; or &quot;bypass DR&quot; will apply rather often.
<br>
<br>
By comparison to making the weapon adamantine...the comparison doesn&#39;t work, for the same reason. Making one&#39;s weapon adamantine certainly has no
disadvantages, but it rarely gives an advantage. The force weapon effects give an advantage any time the DR... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tiburon Silverflame)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180545</guid>
			<pubDate>Thu, 11 Jun 2009 10:41:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180522/t/Force-weapon-pricing.html#reply-180522</link>
			<description><![CDATA[ I consider the augment crystals, espescially &quot;ghost touch&quot; to be a *fix* to weapon and armor abilities that are suboptimal or their usefulness is
variable. Doing it in a balanced way which makes you make choices.
<br>
<br>
Speaking of choices, I currently have no reason in 3.5 RAW for all my +5 weapons not to be adamantite. This is a competitive choice, I&#39;d like to see a
couple more.
<br>
<br>
For cosmetic effects you could even make this an ability so that you could... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DerekDyer)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180522</guid>
			<pubDate>Wed, 10 Jun 2009 16:44:34 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180512/t/Force-weapon-pricing.html#reply-180512</link>
			<description><![CDATA[ <blockquote>
  If you want an actual weapon made of force, the bow of force works for ranged attacks. For a melee weapon, subtract the cost of a +3 mighty masterwork
  composite longbow (700 gp) &amp; a +2 weapon (8,000 gp) for a base cost of 24,000 gp. Then there are a few ways of looking at it; it&#39;s 24,000 gp for the
  force special material, it&#39;s a 24,000 gp addition to a weapon, or it&#39;s a +4 weapon property (24,000 gp is between +3 @ 18,000 gp and +4 at 32,000
  gp). Your DM... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tiburon Silverflame)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180512</guid>
			<pubDate>Wed, 10 Jun 2009 14:14:42 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180508/t/Force-weapon-pricing.html#reply-180508</link>
			<description><![CDATA[ <blockquote>
  &quot;Well, it&#39;s likely got some pretty nice hardness. May even be immune entirely to energy damage, requiring a similar force to break it.&quot;
  <br>
  &quot;completely ignores energy damage.&quot;
  <br>
</blockquote>I like immune to energy damage, what if: immune to energy damage, unless it does enough damage to destroy it outright? (and worded gooder)
<br>
<br>
I&#39;d like to give it an &quot;immune to adamantite&quot; kicker for my own world building purposes.  Kick... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DerekDyer)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180508</guid>
			<pubDate>Wed, 10 Jun 2009 13:12:19 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180501/t/Force-weapon-pricing.html#reply-180501</link>
			<description><![CDATA[ At this point I&#39;m wondering exactly <em>why</em> you want a force weapon.
<br>
<br>
If you&#39;re looking for a force weapon because it would look cool to have a weapon appear out of nowhere, then check the soulknife psionic class; they make
their weapons from their minds.
<br>
<br>
If you&#39;re looking for a weapon so that you can hit incorporeal opponents, you could add the ghost touch property to the weapon or get a lesser truedeath
augment crystal from Magic Item Compendium.
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180501</guid>
			<pubDate>Wed, 10 Jun 2009 12:24:53 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180494/t/Force-weapon-pricing.html#reply-180494</link>
			<description><![CDATA[ Plus, the properties that bypass material-based DR are only worth +1.
<br>
<br>
I agree with several of the others that this is best represented as a normal weapon with a special material. That invokes the smallest number of additional
rules, and makes it simpler and cheaper to price.
<br>
<br>
So, what can a force material do? Well, it&#39;s likely got some pretty nice hardness. May even be immune entirely to energy damage, requiring a similar force
to break it. I also think it&#39;s rather... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Confused Jackal Mage)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180494</guid>
			<pubDate>Wed, 10 Jun 2009 10:09:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180491/t/Force-weapon-pricing.html#reply-180491</link>
			<description><![CDATA[ Having it bypass DR shouldn&#39;t force a price increase all the way to a +4; that&#39;s much too high, IMO, unless you also give it significant extra damage.
Look at the Force Weapon property Dan noted. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tiburon Silverflame)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180491</guid>
			<pubDate>Wed, 10 Jun 2009 08:17:45 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180476/t/Force-weapon-pricing.html#reply-180476</link>
			<description><![CDATA[ Having it do weapon damage is certainly cheaper and easier. Even better than being a smaller +&#39;ed ability, it could probably be priced as a material, and a
flat price like that will make the weapon much cheaper to enhance.
<br>
<br>
Adamantine ignores hardness... how does this compare? Glassteel?
<br>
<br>
Another question, Is it physical such that it is kept in a scabbard, or projected when desired from a handle? Modifying gloves of storing into a slotless
tatoo, you could add 1.5x(GoS)... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DerekDyer)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180476</guid>
			<pubDate>Tue, 09 Jun 2009 21:15:24 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180474/t/Force-weapon-pricing.html#reply-180474</link>
			<description><![CDATA[ First, because it&#39;s magic, which would be a cop-out if I stopped at that. Similar to how magical fire hurts alot worse than standing near a burning
building, force in a agitated/moving state should do more than in a permanent object-like state. Maybe that&#39;s stretching a bit, but it&#39;s part of how
I&#39;d rationalize it. We&#39;re dealing with not only flavor and mechanics but also the physics of a magical world, and trying to rationalize an extra
component (magic) into the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DerekDyer)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180474</guid>
			<pubDate>Tue, 09 Jun 2009 21:07:32 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180470/t/Force-weapon-pricing.html#reply-180470</link>
			<description><![CDATA[ I think trying to reason things out like that, Finniss, is a fool&#39;s errand. Third edition specifically treats spell damage differently from other sorts of
damage with damage reduction, but never makes it clear why. So, even though ice storm delivers some &quot;bludgeoning&quot; damage, DR doesn&#39;t apply.
<br>
<br>
If you want the weapon to bypass DR, then the price would easily jump to +4 or +5. My suggestion (treating it as regular weapon damage) would keep the price at
a lower level. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Cthon)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180470</guid>
			<pubDate>Tue, 09 Jun 2009 19:00:18 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180469/t/Force-weapon-pricing.html#reply-180469</link>
			<description><![CDATA[ <blockquote>
  IMO a stable/permanent sheet of force would cause weapon damage, not force damage. Force damage, like in spells, is different.
</blockquote>
<br>
<br>
Hmm. How would magic missile deal different damage than an arrow made of pure force? I understand your reasoning that it shouldn&#39;t be a different form of
damage, since it shouldn&#39;t damage any differently than a physical object, but then how do you explain spells that create objects made of force dealing
&quot;force&quot;... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Finniss)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180469</guid>
			<pubDate>Tue, 09 Jun 2009 18:21:15 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180463/t/Force-weapon-pricing.html#reply-180463</link>
			<description><![CDATA[ IMO a stable/permanent sheet of force would cause weapon damage, not force damage. Force damage, like in spells, is different. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DerekDyer)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180463</guid>
			<pubDate>Tue, 09 Jun 2009 16:03:37 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180456/t/Force-weapon-pricing.html#reply-180456</link>
			<description><![CDATA[ Which is fine, but the OP specifically wanted a weapon that inflicted force damage and not weapon damage. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (davetkwhite)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180456</guid>
			<pubDate>Tue, 09 Jun 2009 15:33:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/reply/180452/t/Force-weapon-pricing.html#reply-180452</link>
			<description><![CDATA[ In my description of the &quot;force effect&quot;, it does not bypass any damage reduction. It inflicts weapon damage, not spell damage. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Cthon)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/sreply/180452</guid>
			<pubDate>Tue, 09 Jun 2009 13:50:27 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Force weapon pricing  ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17486/t/Force-weapon-pricing.html</link>
			<description><![CDATA[ I&#39;d like a sword made out of force energy.  What modifier would you say that is worth? 
<br>
<br>
I would think having a weapon made of force energy would mean it would deal force damage instead of normal damage.  This should allow it to act on incorporeal
and ethereal creatures and bypass damage reduction.  I cannot think of any other side effects.  Can you? 
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Finniss)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17486</guid>
			<pubDate>Mon, 08 Jun 2009 14:23:31 GMT</pubDate>
			<!-- extensions -->

		</item>
    <!-- end items -->

  </channel>
</rss>