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        <title>Iron Heroes</title>
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        <![CDATA[ Discussion of all topics pertaining to Iron Heroes. ]]>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Armor in armor ]]></title>
			<link>http://okayyourturn.yuku.com/topic/18023/t/Armor-in-armor.html</link>
			<description><![CDATA[ So I am using a heavily modified version of Mellowship&#39;s Armiger in my campaign. The player pointed something out to me that I hadn&#39;t really noticed-
in the RAW, the armiger can reduce the weight category of the armor by up to 2. In MS&#39;s version, however, it can be reduced by up to 3! There&#39;s no
benefit to lighter than Light, so my player has insisted that therefore, he should be able to design and build armor <span style="font-style: italic;">heavier
than Heavy</span>. (This... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MadmanAtW)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/18023</guid>
			<pubDate>Thu, 10 Dec 2009 11:39:43 GMT</pubDate>
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			<title><![CDATA[ Power reach weapon w/ exotic proficiency? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/18021/t/Power-reach-weapon-w-exotic-proficiency-.html</link>
			<description><![CDATA[ Hey y&#39;all, some friends &amp; I&#39;re going to start an IH campaign soon for the first time. I&#39;m considering creating/proposing a way to have a
polearm with both power and reach. I assume that the reason Glaives &amp;etc aren&#39;t power weapons is for balance issues. I&#39;m wondering if the use of
feats/proficiencies would mitigate that?
<br>
<br>
I could picture either saying there&#39;s a new polearm (e.g. a &quot;Heavy Glaive&quot;) that grants reach and power, but requires an... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (jfry)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/18021</guid>
			<pubDate>Wed, 09 Dec 2009 16:56:37 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ OGL question ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17999/t/OGL-question.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Hey all, does anyone know if the feat system is Product Identity or Open content? I got a d20 i am writing and would love to use feat
system in it. Any help would be great. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (wrathgon1)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17999</guid>
			<pubDate>Sat, 28 Nov 2009 14:56:17 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Sleight of Hand to Perform ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17967/t/Sleight-of-Hand-to-Perform.html</link>
			<description><![CDATA[ I am playing a weapon master(scimitar) who is in a carnival as a performer. She does a weapon display/flaming sword spinning/sword swallowing and twirling kind
of thing.  Right now I have a new perform(weapon display) to cover it, and also have maxed sleight of hand for juggling. 
<br>
<br>
My question is could I just be using sleight of hand to cover the weapon display too, rather than 2 skills to cover it?  By splitting them up am I screwing
myself by wasting skill points I shouldn&#39;t... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Elric Lornhood)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17967</guid>
			<pubDate>Sat, 14 Nov 2009 13:29:45 GMT</pubDate>
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		<item>
			<title><![CDATA[ Archived Design Diaries? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17957/t/Archived-Design-Diaries-.html</link>
			<description><![CDATA[ Mike&#39;s Design Diaries related to IH are not found on Monte&#39;s site anymore, presumably done after the sale of IH.  Does anyone have these archived
anywhere?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (hagen kirk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17957</guid>
			<pubDate>Mon, 09 Nov 2009 09:41:29 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ A free Iron Heroes mini-adventure ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17919/t/A-free-Iron-Heroes-mini-adventure.html</link>
			<description><![CDATA[ In preparation for my upcoming Iron Heroes game, I&#39;ve been looking for an adventure suitable for 1st level PCs.  I happened across <a title="" target="_blank" href="http://www.dragonsfoot.org/files/pdf/spiderfarm.pdf">the Spider Farm</a> by Stuart Marshall.  It seemed like a simple, fun little adventure, but
it was written for AD&amp;D.  So, I spent a little time and converted it to 3e and Iron Heroes.
<br>
<br>
I changed the main villains from goblins to bandits, because my campaign... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Jagyr Ebonwood)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17919</guid>
			<pubDate>Tue, 20 Oct 2009 16:56:41 GMT</pubDate>
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			<title><![CDATA[ [RQ] Improved Shield Bash 7 and Bucklers ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17915/t/-RQ-Improved-Shield-Bash-7-and-Bucklers.html</link>
			<description><![CDATA[ A character has Improved Shield Bash 7, and several Shield Mastery feats.
<br>
<br>
He is also equipped with a buckler, and a two handed weapon. We will call him Throgdorina, or Throg for short. :-)
<br>
<br>
Under normal circumstances, Throg has the +1 melee defense bonus from the buckler, in addition to the bonus he receives from the Shield Mastery feats. When
Throg attacks, the bonus from the buckler is lost until the end of the round.
<br>
<br>
First question. Is the extra defense from... ]]></description>

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			<author>feeds@yuku.com (DuelingBlue)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17915</guid>
			<pubDate>Tue, 20 Oct 2009 13:35:02 GMT</pubDate>
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			<title><![CDATA[ Increased magnitude access for the True Sorcery arcanist - y/n? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17896/t/Increased-magnitude-access---True-Sorcery-arcanist-y-n-.html</link>
			<description><![CDATA[ I&#39;ll likely be starting an IH game in a few weeks.  I just picked up the pdf of True Sorcery in preparation for the game.
<br>
<br>
I&#39;ve thought about changing when the arcanist gets access to the various magnitudes.  As I understand it, &quot;First Magnitude&quot; for the arcanist is
actually &quot;Student of Magic,&quot; and &quot;Second Magnitude&quot; is actually &quot;First Magnitude&quot; etc.  (my first houserule will be to change to
names to match the rest of the book, for... ]]></description>

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			<author>feeds@yuku.com (Jagyr Ebonwood)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17896</guid>
			<pubDate>Wed, 07 Oct 2009 12:26:42 GMT</pubDate>
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			<title><![CDATA[ More attack challenges ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17893/t/More-attack-challenges.html</link>
			<description><![CDATA[ Moving to another thread because it&#39;s no longer an RQ.
<br>
<br>
Looking at the FAQ and Errata wiki, there is this:
<br>

<p><strong>Q:</strong> <em>For attack challenges, should there be a &quot;no Hail Mary&quot; rule on challenges where you already need a natural 20, to stop
people &quot;loading up&quot; on penalties that don&#39;t mean anything?</em></p>

<p> </p>

<p>I could certainly see this being added as a house rule by many Gms, but it brings some other issues: what about... ]]></description>

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			<author>feeds@yuku.com (MadmanAtW)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17893</guid>
			<pubDate>Mon, 05 Oct 2009 12:03:59 GMT</pubDate>
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		<item>
			<title><![CDATA[ Iron Heroes Class Re-Designs ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17885/t/Iron-Heroes-Class-Re-Designs.html</link>
			<description><![CDATA[ Hey All,
<br>
I&#39;m finally going to get to run an Iron Heroes campaign, so I&#39;m going to be posting many a question over the next long while...
<br>
<br>
First up though:
<br>
What class re-designs are really really worth including? I like the look of Hong&#39;s Weapon Master, and Mellowship&#39;s Armiger, but I don&#39;t want to use
other re-designs simply for the sake of it; so which ones should I be busting out?
<br>
<br>
On the same note, are there any particularly fantastic house... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (durendal)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17885</guid>
			<pubDate>Fri, 02 Oct 2009 01:10:59 GMT</pubDate>
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		<item>
			<title><![CDATA[ [RQ] Attack Challenges ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17880/t/-RQ-Attack-Challenges.html</link>
			<description><![CDATA[ On page 205 of the rulebook, the Attack Challenges section states: &quot;Unless otherwise noted, an attack must hit and inflict damage (in other words, your
damage beats the target&#39;s damage reduction) in order to grant you the challenge&#39;s benefit.&quot; There are then 10 attack challenges listed, not one of
which notes otherwise. Should I take this to mean that every attack challenge in the RAW only works if you hit and deal damage? Would that mean that taking
Bonus Damage only gives... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MadmanAtW)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17880</guid>
			<pubDate>Tue, 29 Sep 2009 17:54:50 GMT</pubDate>
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			<title><![CDATA[ Proposal: Merits and Flaws in an Iron System ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17858/t/Proposal-Merits-and-Flaws-in-an-Iron-System.html</link>
			<description><![CDATA[ I started thinking on this based on the Oriental Adventures thread.  I&#39;ve never seen OE except for the bastardized Rokugan version.  However, I love Legend
of the Five Rings, and part of what I enjoy about it (and other games, like a lot of White Wolf) are the merits and flaws that allow for character
customization.
<br>
<br>
So how could merits and flaws get put into an Iron system?
<br>
<br>
Well, we&#39;re already spending points to get stats, so merits and flaws could be assigned a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Alkalannar)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17858</guid>
			<pubDate>Tue, 22 Sep 2009 11:07:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Looking for a thief conversion ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17855/t/Looking-for-a-thief-conversion.html</link>
			<description><![CDATA[ I thought I read somewhere in here about a thief that had some of the seedier parts of it changed a bit to be more like a Rokugani Courtier. (Not that those
aren&#39;t seedy if done properly, but it&#39;s seedy wrapped up in kimonos with a chance to meet Kahicko! Rawr!)  However, I seem to be failing my search
check, and I don&#39;t quite have the patience to take 20.  Could someone point me in the right direction?
<br>
<br>
Thanks!
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Alkalannar)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17855</guid>
			<pubDate>Mon, 21 Sep 2009 17:44:51 GMT</pubDate>
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			<title><![CDATA[ Attacking into a grapple ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17826/t/Attacking-into-a-grapple.html</link>
			<description><![CDATA[ I&#39;m curious how many people use IH&#39;s attacking into a grapple rules unmodified.
<br>
<br>
IH is the only variant of 3.5 (that I know of) that has the &quot;randomly pick who you hit&quot; when attacking in on a melee attack. AE, Pathfinder, and for
that matter 4E remove it entirely, and 3.5 only has it for missile attacks. Why is it there? Sure, when the grapple is two people rolling around on the ground,
I can kinda see it... though I would think you could try to time it right if you... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MadmanAtW)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17826</guid>
			<pubDate>Thu, 10 Sep 2009 20:59:53 GMT</pubDate>
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			<title><![CDATA[ Magic Items (IH: The Return players please don't read) ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17799/t/Magic-Items-IH-The-Return-players-please-don-t-read-.html</link>
			<description><![CDATA[ Magic items in IH are supposed to be... problematic, if they exist at all. In my campaign world, the gods went missing about 100 years ago and with them went
magic&#39;s stability, thus the lack of Wizards and magical macguffins. But, sometimes it&#39;s fun to just throw in a magic item anyway... along with all
kinds of drawbacks.
<br>
<br>
So I wanted to start a thread for people to post fun magic items they&#39;ve seen or used to intrigue or abuse their players. Any takers?
<br>
<br>
A few... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MadmanAtW)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17799</guid>
			<pubDate>Tue, 01 Sep 2009 14:02:37 GMT</pubDate>
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		<item>
			<title><![CDATA[ WC feats and passive def. ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17796/t/WC-feats-and-passive-def-.html</link>
			<description><![CDATA[ 2 things that were once discussed a lot were wild card feats, usually how to make them more flexible; and that passive defense was too easy to hit the higher
level the characters get.  I found one idea on the wiki for passive def., just granting half the active to passive when a stunt or token ability causes it, and
nothing about  wild card feats.  Few ideas considering the amount of talk.
<br>
<br>
So I am just looking for what everyone may have decided on concerning these or if either have... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Elric Lornhood)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17796</guid>
			<pubDate>Mon, 31 Aug 2009 10:58:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ IH Supplementals ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17721/t/IH-Supplementals.html</link>
			<description><![CDATA[ We&#39;ve got the player&#39;s companion. And an appendix in True Sorcery. To my knowledge, those are the only non-adventure non-setting supplements for Iron
Heroes.
<br>
<br>
But, IH  is still based off of 3.x, and there is a mountain of supplemental material for that. What do you use? Anything?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DuelingBlue)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17721</guid>
			<pubDate>Mon, 10 Aug 2009 09:20:19 GMT</pubDate>
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		<item>
			<title><![CDATA[ It is harder to channel a spell if you have a high inteligence? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17720/t/--harder--channel--spell-----high-inteligence-.html</link>
			<description><![CDATA[ <p>How does the following make any sense?
<br>
<br>
To channel a spell a spell, you must make a channeling check.  To do so, roll 1d20 and add your mastery in the school of magic you want to use.  Your
channeling check has a difficulty class equal to the amount of mana spent on the spell + 5 + your Intelligence modifier.
<br>
<br>
Your intelligence modifier makes it harder to cast the spell?<img src="http://static.yuku.com//domainskins/bypass/img/smileys/alien.gif" alt="image"></p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MrGoblin)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17720</guid>
			<pubDate>Sun, 09 Aug 2009 21:41:29 GMT</pubDate>
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		<item>
			<title><![CDATA[ Combat Reflexes EM5 and A'soO[RQ] ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17718/t/Combat-Reflexes-EM5-and-A-soO-RQ-.html</link>
			<description><![CDATA[ <p>In general, is it 10&#39; worth of movement that would provoke an AoO or 10&#39; of actual distance moved?
<br>
<br>
I ask this with regards to combat reflexes 5 specifically, so also with regards to moving through difficult terrain w/in an enemies threatened area in general.

<br>
<br>
Does it mean anyone who enters your threatened area provokes an AoO from you for using 10&#39; worth of movement?  Or does one have to move 10 actual feet/2
squares of distance?
<br>
<br>
If it does not... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Elric Lornhood)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17718</guid>
			<pubDate>Sun, 09 Aug 2009 06:46:55 GMT</pubDate>
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		<item>
			<title><![CDATA[ [RQ] Mobile Defense ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17708/t/-RQ-Mobile-Defense.html</link>
			<description><![CDATA[ The description for the harrier&#39;s Mobile Defense says, &quot;... you gain an active bonus to defense equal to half the number of squares you moved.&quot;
<br>
<br>
Two paragraphs later, Mobile Defense says, &quot;As with mobile assault, your bonus equals the number of squares you physically move, not the amount of
movement you spend.&quot;
<br>
<br>
So does the bonus equal the number of squares you move or half the number of squares you move?
<br>
<br>
&#39;Course, if this shows up in the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Randall Jhen)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17708</guid>
			<pubDate>Wed, 05 Aug 2009 15:11:47 GMT</pubDate>
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