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        <title>The Books of Might</title>
        <link>http://okayyourturn.yuku.com/forums/7</link>
        <description>
        <![CDATA[ Discussion specifically of Book of Eldritch Might I, II or III, the Complete Book of Eldritch Might, the Book of Iron Might, or the Book of Roguish Luck. ]]>
        </description>

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		<item>
			<title><![CDATA[ Accept Attack ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17912/t/Accept-Attack.html</link>
			<description><![CDATA[ My group is using BOXM2 feats, and are just wondering how exactly Accept Attack works.  When an enemy states that they will attack you, you are then allowed to
declare that you will use Accept Attack?  You can do this any number of times per round? 
<br>
<br>
Thanks for answers, just trying to make sure we understand it.
<br>
  Uthanar
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Uthanar)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17912</guid>
			<pubDate>Mon, 19 Oct 2009 07:51:15 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ BoXM + Eberron's Artificer = ? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17705/t/BoXM-Eberron-s-Artificer-.html</link>
			<description><![CDATA[ Hi, folks!
<br>
<br>
I&#39;m going to be running an Eberron campaign this fall and would like to use the BoXM for the characters.  I&#39;ve been kicking around the idea of doing
discipines for the artificer class.  So far, I figure that changing the animal companion discipline to apply to homunculi would fit the class, as would the
arcane sense discipline (I&#39;m blanking on the actual name ... wizards get it for free at first level).
<br>
<br>
Does anyone have ideas for existing disciplines... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tait Ransom)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17705</guid>
			<pubDate>Wed, 05 Aug 2009 10:30:37 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Runeblades, Drawing Runes and Armour ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17686/t/Runeblades-Drawing-Runes-and-Armour.html</link>
			<description><![CDATA[ Apologies if thus has been answered on the boards already (or in the combined printing) I&#39;ve not been keeping up recently...
<br>
<br>
What armour can be worn by a Runeblade whilst they are drawing a Rune?  Reading the description I see three possiblities though there are probably more...
<br>

<ul>
  <li>As they resemble arcane symbols do they have the same spell failure chance as arcane spells if drawn whilst wearing armour?</li>

  <li>As the Runeblade has light armour proficiency can... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (pytorb)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17686</guid>
			<pubDate>Sun, 02 Aug 2009 11:28:43 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ BOXM "Bonus Hit Points" ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17658/t/BOXM-Bonus-Hit-Points-.html</link>
			<description><![CDATA[ Is anyone else confused by the &quot;bonus hit points&quot;? Specifically, where does the hit die come into play?
<br>
<br>
I had three other people read the section, and they all agreed with me: where the hell is the hit die? Without the hit die, you are going to be hurting for hit
points pretty quick.  But in the description for the 4th level character who has 40 total hit points, there is no mention of the class hit die.
<br>
<br>
So, what&#39;s right here: these really are bonus hit... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (evilded777)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17658</guid>
			<pubDate>Sat, 25 Jul 2009 08:32:04 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Question - On Metamagic Feats and Item Creation ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17542/t/Question-On-Metamagic-Feats-and-Item-Creation.html</link>
			<description><![CDATA[ Given how, other than Heighten Spell, BoXM&#39;s metamagic feats don&#39;t increase costs in spell level, how are item creation feats handled regarding these
metamagic feats if a player wants to create say, a extended or maximized wand/staff?
<br>
<br>
a) Same as a non-augmented item?
<br>
b) Same as a non-augmented item, but preparing it takes as many days as you take to place all the augmented charges?
<br>
c) Costs as if using non-BoXM&#39;s metamagic?
<br>
<br>
I tried searching older... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dogbert)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17542</guid>
			<pubDate>Mon, 22 Jun 2009 21:11:53 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ BoXM + C&C ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17285/t/BoXM-C-C.html</link>
			<description><![CDATA[ Has anyone tried combining ideas from BoXM and C&amp;C?
<br>
<br>
I&#39;ve never been a big fan of the 3.5 edition skills system. C&amp;C&#39;s SIEGE engine seems like a much better, simpler solution. But I still like the
customization of feats. In fact, I&#39;m wondering if anyone has tried BoXM for feats, classes and magic, but with C&amp;C&#39;s SIEGE engine for skills.
<br>
<br>
My first guess is that it should work. But I&#39;d be very interested to hear from anyone who&#39;s tried it. ]]></description>

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			<author>feeds@yuku.com (jaaronfarr)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17285</guid>
			<pubDate>Mon, 20 Apr 2009 09:48:43 GMT</pubDate>
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		<item>
			<title><![CDATA[ BOXM 2: Accept Attack Solutions ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17192/t/BOXM-2-Accept-Attack-Solutions.html</link>
			<description><![CDATA[ After some shenanigans this weekend, I&#39;ve had to take a closer look at accept attack.  It has no prereqs, and yet it seems overly powerful and broken for
the game.  It seems to nerf several feats in the book, particularly the parry line.  Examining it, its really three ultra powerful feats in one.
<br>
<br>
1. It gives you immunity to criticals. Since I&#39;m playing pathfinder, not even constructs and undead have that privalage anymore.  Even feats out there
usually cfap o critial... ]]></description>

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			<author>feeds@yuku.com (dontadow)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17192</guid>
			<pubDate>Mon, 06 Apr 2009 07:17:04 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Toughness ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17153/t/Toughness.html</link>
			<description><![CDATA[ Due to the fact that our last fight we had only the wizard conscious with 3 health and 6 grace, the players and I started discussions about how to boost up the
hit points.
<br>
<br>
Coop, who plays the mage, said he wouldn&#39;t mind taking a level of fighter, even though he falls behind a level in spells, since he would get not only more
hit points but they would be mostly grace, which would heal a lot faster.  Of course, he could roll low on hit points.
<br>
<br>
then the discussion became... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (arnoldnido)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17153</guid>
			<pubDate>Tue, 31 Mar 2009 16:33:19 GMT</pubDate>
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		<item>
			<title><![CDATA[ HEH HEH HEH... ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17091/t/HEH-HEH-HEH-.html</link>
			<description><![CDATA[ For all of you RB** DM&#39;s out there using the Books of Experimental Might;
<br>
<br>
Zombies + Accept Attack = delicious look of horror on Fighter&#39;s faces....
<br>
<br>
When players say &quot;Should Zombies even GET feats??&quot; You know you&#39;re doing your job.
<br>
Heh.
<br>
<br>
Rory, happy to be Dming with Ptolus, Weston
<br>
<br>
**Rat B@$^@%d
<br>
<br>
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (rweston)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17091</guid>
			<pubDate>Mon, 23 Mar 2009 15:45:53 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ BoXM Archivist ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17020/t/BoXM-Archivist.html</link>
			<description><![CDATA[ Ok, yeah, really, you read that right.   Haven&#39;t been posting on here for awhile.
<br>
<br>
Anyway&#39;s, I&#39;m starting a Ptolus set PbP game using the BoXM (hardcover is on its way! yay!) and I am running an archivist. 
<br>
<br>
I have 0 crunch ability, and fortunately my players are all easy going friends and family who are more interested in fun and a semblence of balance than hard
and fast rules.
<br>
<br>
Currently, I might be the only player who has any sort of healing ability... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (SolissVL)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17020</guid>
			<pubDate>Sat, 14 Mar 2009 07:07:45 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Malhavoc's Stats ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16970/t/Malhavoc-s-Stats.html</link>
			<description><![CDATA[ Hi - I apologize if this has been asked (and answered) many times before - but I was wondering if we could see Malhavocs stats. I have enjoyed his comments in
The Complete Book of Eldritch Might &amp; the Book of Experimental Might, and I would love to learn more.
<br>
<br>
Greywanderer
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (GreyWanderer1014)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16970</guid>
			<pubDate>Sun, 08 Mar 2009 10:07:17 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ BOXM fuzzy math - typos ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16904/t/BOXM-fuzzy-math-typos.html</link>
			<description><![CDATA[ <p>Am I the only one who noticed the fuzzy math in BOXM?  A high five to the first person who noticed some incorrect math.
<br>
<br>
Hint: it is in the design comment box and is talking about feats and fighter percentages.
<br>
<br></p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Aracon)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16904</guid>
			<pubDate>Sat, 28 Feb 2009 05:44:28 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Mixing BoXM with PF races and classes ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16897/t/Mixing-BoXM-with-PF-races-and-classes.html</link>
			<description><![CDATA[ after Pathfidner changes to this 2 areas (feats no-withstanding and the horrible magic from 3.5) I see that if I really want to play (either as player or DM) I
could hardly go back to 3.5 and use BoXM directly over them...
<br>
<br>
I am still pondering how it would work in a few cases,because it absolutely changes for some classes.
<br>
<br>
But how do you all (including Monte &amp; Sean) think this would mix?
<br>
<br>
Basically I am interested in using the classes, races, skill and combat... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Aernestus)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16897</guid>
			<pubDate>Fri, 27 Feb 2009 09:12:24 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Honest Question - Monte, do you dislike the Paladin? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16896/t/Honest-Question-Monte-do-you-dislike-the-Paladin-.html</link>
			<description><![CDATA[ This no critizism, just I was curious after a friend and I were reading TCBoXM that I just recently got...
<br>
<br>
why do I ask this?
<br>
<br>
1) Disciplines - they are almost identical to those of the cleric, just a couple ones, which I liked (you don&#39;t need now to have a holy weapon, any weapon
you touch now is a holy weapon), but considering he lose Lay on Hands and Turn Undead in the exchange, you need to rebuy them... so it makes hard to get a few
abilities,also you take a lot... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Aernestus)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16896</guid>
			<pubDate>Fri, 27 Feb 2009 08:48:56 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ BOXM Disciplines & prestige classes ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16867/t/BOXM-Disciplines-prestige-classes.html</link>
			<description><![CDATA[ Hey guys,
<br>
Question from one of my players: would wizards/clerics/druids be able to select disciplines when taking levels of a prestige class that grants &quot;+1 level
to existing spellcasting&quot;.
<br>
&quot;+1 level of existing spellcasting&quot; offers new spells per day, new spells per level , and an increase in caster level&quot;.
<br>
<br>
My understanding is:
<br>
Disciplines are chosen by class level (4th level wizard to take Telekinesis: Unseen Servant)
<br>
Effects are... ]]></description>

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			<author>feeds@yuku.com (rweston)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16867</guid>
			<pubDate>Mon, 23 Feb 2009 10:33:03 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ BOXM2: Avatar of Might PreRequisites ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16824/t/BOXM2-Avatar-of-Might-PreRequisites.html</link>
			<description><![CDATA[ <p>Concerning the feat, Avatar of Might, in the Book of Experimental Might II...
<br>
<br>
One of the PreRequisites strikes me as a little odd.  It&#39;s the Strength 18 PreRequisite.<img src="http://static.yuku.com//domainskins/bypass/img/smileys/nerd.gif" alt="image">
<br>
<br>
Usually, Ability Score Pre-Requisites are odd numbers.<img src="http://static.yuku.com//domainskins/bypass/img/smileys/nerd.gif" alt="image">  So, I&#39;m
wondering if this is a misprint?<img... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Hrothgar Rannulfr)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16824</guid>
			<pubDate>Sun, 15 Feb 2009 13:26:34 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ BoXM spell progression ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16764/t/BoXM-spell-progression.html</link>
			<description><![CDATA[ Does the 20 levels of spell progression table also count as spells per day, or is there no limit on casting? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Rags)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16764</guid>
			<pubDate>Mon, 02 Feb 2009 09:26:58 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ New Experimental Might Adventure ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16749/t/New-Experimental-Might-Adventure.html</link>
			<description><![CDATA[ <a target="_blank" href="http://www.montecook.com/cgi-bin/page.cgi?mpress_Tidings"></a><a href="http://www.montecook.com/cgi-bin/page.cgi?mpress_Tidings">http://www.montecook.com/...n/page.cgi?mpress_Tidings</a>
<br>
<br>
It&#39;s out now! Enjoy! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Monte Cook)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16749</guid>
			<pubDate>Tue, 27 Jan 2009 20:38:28 GMT</pubDate>
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		<item>
			<title><![CDATA[ BoXM2 and XPH ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16615/t/BoXM2-and-XPH.html</link>
			<description><![CDATA[ So I am working up a new campaign, and I am allowing psionic characters - I finally got over my problems with the hybrid systems of 1st and 2nd editions, and
kinda like them now. But it brings up a small issue - should the classes in the XPH have access to domains and feat boosts?
<br>
<br>
I am thinking soulknives should get boosts, maybe one per 6 levels?
<br>
<br>
And psychic warriors should get domain(s) - not sure if just one at 11th, or maybe one at 8th and another at 16th? Feat boosts... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (the Dahgda)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16615</guid>
			<pubDate>Thu, 25 Dec 2008 15:52:26 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ BoXM and TOS ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16593/t/BoXM-and-TOS.html</link>
			<description><![CDATA[ Anyone made a cheat list for The Only Sheet and the Feats from BoXM2?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (the Dahgda)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16593</guid>
			<pubDate>Sat, 20 Dec 2008 16:07:53 GMT</pubDate>
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