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        <title>D&D Homebrew</title>
        <link>http://okayyourturn.yuku.com/forums/19</link>
        <description>
        <![CDATA[ For home-brewed classes, monsters, feats, prestige classes and the discussion of original material in general. ]]>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Importing the 4E Minon mechanic to 3.5 ]]></title>
			<link>http://okayyourturn.yuku.com/topic/18072/t/Importing-the-4E-Minon-mechanic-to-3-5.html</link>
			<description><![CDATA[ OK, so 4th edition apparently has this thing called &quot;Minon&quot; for certain monsters, that basically creates a decent number of mooks for a big boss type
monster. These mooks are meant to be a minor threat to PCs, but go down easily. Someone over on the WotC boards asked for a conversion to 3.5, so I took a
stab. I&#39;ve playtested this once, but I&#39;d like more feedback.
<br>
<br>
<strong>I would really appreciate some playtesting and feedback!!!</strong>
<br>
<br>
<span... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (dok)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/18072</guid>
			<pubDate>Tue, 05 Jan 2010 15:22:06 GMT</pubDate>
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		<item>
			<title><![CDATA[ Revisiting 3E from a 3.5 perspective: Swift &amp; Immediate actions for spells ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17997/t/Revisiting-3E---3-5-perspective-Swift-amp-Immediate-actions-.html</link>
			<description><![CDATA[ The concept of a Swift action sort-of existed in 3E, but was limited to a Quickened Spell. Immediate actions didn&#39;t exist at all. So I thought I&#39;d go
back over the core spells &amp; see where I&#39;d like to see Swift &amp; Immediate actions used.
<br>
<br>
The Swift Action is a tricky one, because spells with a longer duration can be cast out of combat as before-hand-buffs. Many combat spells with a short
duration are balanced around the caster having to choose between making an... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (dok)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17997</guid>
			<pubDate>Sat, 28 Nov 2009 12:08:43 GMT</pubDate>
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		<item>
			<title><![CDATA[ Mixing Technology into the game ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17864/t/Mixing-Technology-into-the-game.html</link>
			<description><![CDATA[ I know this is a touchy subject in the game that most people don&#39;t want to incorporate, but I was wondering what you guys would think is an acceptable
amount of technology to incorporate.  I&#39;ve got a character that wants to take a Savant base class and make it more analytical where instead of getting
spells for both arcane and divine, the PC wants to build like gas powered guns and things of the like. 
<br>
<br>
So I ask the forum out there, what is a good limiting system for the pc... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Apolyon2000)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17864</guid>
			<pubDate>Thu, 24 Sep 2009 22:35:10 GMT</pubDate>
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			<title><![CDATA[ Revisiting 3E from a post 3.5 perspective: Gnolls & Centaurs ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17728/t/Revisiting-3E-from-a-post-3-5-perspective-Gnolls-Centaurs.html</link>
			<description><![CDATA[ <p>From the time 3E was released until 4E was released, a <strong>lot</strong> of material was produced, and a lot of new rules were written. New classes, new
monsters, new tools for designers. Every so often, I look back at some of the original, starting content, and wonder how it might have been written if the
designers had full access to all the tools available at the end of 3.5.
<br>
<br>
Gnolls, for example, are a prime candidate for <strong>Powerful Build</strong>; every drawing, every... ]]></description>

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			<author>feeds@yuku.com (dok)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17728</guid>
			<pubDate>Fri, 14 Aug 2009 08:32:49 GMT</pubDate>
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		<item>
			<title><![CDATA[ 3.5 magic item that replicates 4e mark mechanic? Critique ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17668/t/3-5-magic-item-that-replicates-4e-mark-mechanic-Critique.html</link>
			<description><![CDATA[ (I posted these on the WotC boards and got no helpful input. I&#39;m mainly looking for what people think the gp values should be. I really just kind of
assigned arbitrary costs.)
<br>
I&#39;ve really been wanting a way to make 3.5 fighters sticky like they are in 4e. How much should these items be worth that do the &quot;mark&quot; thing
within 3.5 rules?
<br>
<br>
<font size="4"><font color="RoyalBlue">Challenger&#39;s Medallion</font></font>
<br>
<strong>Price (Item Level)</strong>: 9000?... ]]></description>

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			<author>feeds@yuku.com (merldalf)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17668</guid>
			<pubDate>Mon, 27 Jul 2009 23:45:14 GMT</pubDate>
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			<title><![CDATA[ Dreamer Lord PrC ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17587/t/Dreamer-Lord-PrC.html</link>
			<description><![CDATA[ <pre style="font-family: Times New Roman;">
<strong style=""><span style="font-size: 14pt;">The Dreamer Lord</span></strong><span style="">

</span><em style=""><span style="font-size: 12pt;">The youth Brian cried a bitter tear as he looked at the house before him. He remembered sitting on his grandmother&#39;s hearth, listening to the stories of her youth. She had been 
legendary. She still was. Eighty years later the townsmen still boasted that their tiny farming village had raised the... ]]></description>

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			<author>feeds@yuku.com (Elijah Benedict)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17587</guid>
			<pubDate>Wed, 08 Jul 2009 07:29:32 GMT</pubDate>
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			<title><![CDATA[ Planar Constable ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17575/t/Planar-Constable.html</link>
			<description><![CDATA[ <p class="MsoNormal"><font size="3"><span style="FONT-SIZE: 16pt">I was just cleaning</span> <span style="FONT-SIZE: 16pt">out my hard drive, and found some
stuff I&#39;d made for the PrC Contests a while back, thought I&#39;d repolish them and post. All 3/3.5 stuff. I welcome any criticism. This one I actually
ended up using a lot in my home campaign. It was good for messing with my PCs.
<br></span></font></p>

<p class="MsoNormal"><font size="3"><strong><span style="FONT-SIZE:... ]]></description>

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			<author>feeds@yuku.com (Elijah Benedict)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17575</guid>
			<pubDate>Fri, 03 Jul 2009 12:15:41 GMT</pubDate>
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			<title><![CDATA[ Hoping someone has a better long-term memory than me... ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17497/t/Hoping-someone-has-a-better-long-term-memory-than-me-.html</link>
			<description><![CDATA[ I realize that this is is a complete long-shot, but does anyone remember a PrC that was made by a poster on these forums from back in like 2002/3 that was a
mystic theurge-esque class specifically made for a druid/necromancer combo?  It might have been made for one of the contests back when the forums were on
ezboards.  If I remember right, one of the requirements was sacrificing your animcal companion and binding its spirit into its skull, which then served as a
spell focus.
<br>
<br>
Any... ]]></description>

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			<author>feeds@yuku.com (Bhaelros)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17497</guid>
			<pubDate>Thu, 11 Jun 2009 07:19:24 GMT</pubDate>
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			<title><![CDATA[ 3.5 Reconsidering the Kyton ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17471/t/3-5-Reconsidering-the-Kyton.html</link>
			<description><![CDATA[ I liked the art &amp; image of the kyton when I first saw it in 3E, but the execution felt lacking. I&#39;ve never been completely happy with the Dancing
Chains mechanic, and when 3.5 rolled around without really changing it much, I wanted to tweak it further.
<br>
<br>
For a start, I really hate the -4 racial penalty to intelligence. Nice to have a devil dumb as a box of rocks. So I&#39;m dropping that. I may drop the Wisdom
to 8, but otherwise, I&#39;m just not thrilled with a dumb devil.... ]]></description>

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			<author>feeds@yuku.com (dok)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17471</guid>
			<pubDate>Tue, 02 Jun 2009 17:33:57 GMT</pubDate>
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			<title><![CDATA[ Class based on Assassin&#39;s Creed [revamped plzz rate again] ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17461/t/Class-based-on-Assassin-39-s-Creed-revamped-plzz-rate-again-.html</link>
			<description><![CDATA[ <p>I revamped the complete class with your ideas and comments, plz rate it again.
<br>
<br></p>

<p><strong><u>Guild Assassin</u>
<br></strong>The guild assassin is the master of dealing quick, lethal blows. Assassins also excel at infiltration and disguise. The guild assassin specializes
in one of the three weapons used for assassination; the dagger, the short sword or the longsword. Their training in anatomy, stealth and their favored weapon
allows them to carry out missions of death with... ]]></description>

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			<author>feeds@yuku.com (Melkboer)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17461</guid>
			<pubDate>Mon, 01 Jun 2009 07:43:16 GMT</pubDate>
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			<title><![CDATA[ Some help with naming something... ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17401/t/Some-help-with-naming-something-.html</link>
			<description><![CDATA[ I like toying round with designing 4th Ed classes, not that I&#39;ll be deploying them any time soon.  One I&#39;m having a little fun with is a class inspired
by the Sabriel books, a controller who uses Bells as an implement.  Ideas for it, and how to distinguish it from other controllers, are coming along nicely,
but theres just one problem.  I just can&#39;t think of a name for the class that I&#39;m happy with.  Bell Ringer sounds too mundane, like calling the Bard
&quot;Music Man&quot;... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (durendal)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17401</guid>
			<pubDate>Fri, 15 May 2009 15:21:37 GMT</pubDate>
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		<item>
			<title><![CDATA[ Fear ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17347/t/Fear.html</link>
			<description><![CDATA[ Anybody have alternate fear rules? The &quot;your save failed, your PC runs away and you get to sit out the next 20 minutes of the game&quot;.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (PaladinTodd)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17347</guid>
			<pubDate>Sun, 03 May 2009 08:13:55 GMT</pubDate>
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			<title><![CDATA[ Race: The fey spawn ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17298/t/Race-The-fey-spawn.html</link>
			<description><![CDATA[ Hi. <img src="http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif">
<br>
<br>
I&#39;ve created a race for my game and would like to hear some opinions on it. It is LA +0. Is it too strong? Too weak?  Should I adjuust the skills or the CL
for the SA?
<br>
<br>
<br>

<p><strong>FEY SPAWN</strong></p>

<p> </p>

<p>Throughout the mortal realms fey both fair and foul are present, especially in the times of twilight and in areas where nature is strong and border between
the material... ]]></description>

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			<author>feeds@yuku.com (Calmar2786)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17298</guid>
			<pubDate>Wed, 22 Apr 2009 09:53:08 GMT</pubDate>
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			<title><![CDATA[ 3.5 Novice Level Monsters ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17273/t/3-5-Novice-Level-Monsters.html</link>
			<description><![CDATA[ In preparation for the next time I start a D&amp;D 3.5 campaign I&#39;ve decided I need some weaker monsters in anticipation of probably having only a small
number of inexperienced players. Basically I want to make the first few adventuring areas to be really easy. Here&#39;s an example of one of the monsters
I&#39;m working on:
<br>
<br>
Bandit, Inept
<br>
Medium human
<br>
Str 5 Dex 5 Con 5 Int 5 Wis 5 Cha 5
<br>
hp: 1 (1d8-3 HD)
<br>
AC 7, touch 7, flat-footed 10 (-3 Dex)
<br>
Atk: Dagger... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Soup Dragon)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17273</guid>
			<pubDate>Sun, 19 Apr 2009 10:33:29 GMT</pubDate>
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			<title><![CDATA[ OneWinged4ngel's Rebalanced Paladin ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17239/t/OneWinged4ngel-s-Rebalanced-Paladin.html</link>
			<description><![CDATA[ I was wondering if anyone has made any extensive use of <a title="" target="_blank" href="http://forums.gleemax.com/showthread.php?t=761045">OneWinged4ngel&#39;s Rebalanced Paladin</a>.  I am thinking of using it in my game - more and more, I&#39;m
beginning to realize that the paladin truly is an underpowered class, when in my mind it should be a much more impressive class, able to stand the test of time
[and, you know, actually be playable at level 20].
<br>
<br>
Are any aspects, such as... ]]></description>

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			<author>feeds@yuku.com (lostdrewid)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17239</guid>
			<pubDate>Sun, 12 Apr 2009 10:11:40 GMT</pubDate>
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			<title><![CDATA[ Terramancer ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17221/t/Terramancer.html</link>
			<description><![CDATA[ <p>Terramancer</p>

<p> The Freezing Tundra, Arid Wastes, and Raging Storm are all facets of my soul. To face me is to face</p>

<p>the harshest of all elements.</p>

<p>Prerequisites:</p>

<p>Able to Cast 2nd level divine spells and spontaneously cast 1st level arcane spells
<br>
Skills: Knowledge (Nature): 8 ranks, Knowledge (Geography) 5 ranks, Knowledge (Arcana): 5 Ranks,</p>

<p>Survival 5 ranks
<br>
Class Abilities: Trackless Step</p>

<p><br>
HD: d6
<br>
BAB: Medium
<br>
Fort: Good... ]]></description>

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			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17221</guid>
			<pubDate>Thu, 09 Apr 2009 17:59:07 GMT</pubDate>
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			<title><![CDATA[ Ranger favored enemy variant ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17194/t/Ranger-favored-enemy-variant.html</link>
			<description><![CDATA[ I both like and don&#39;t like the ranger favored enemy ability.  It&#39;s a nice ability, but it&#39;s completely dependent on the adventure you&#39;re
running.  Even if you allow retraining, it can still be useless for a while.
<br>
<br>
What does everyone think of this instead?
<br>
<br>
Favored Enemy (Ex): As a standard action that does not provoke an attack of opportunity you may closely study a specific creature type from the ranger&#39;s
favored enemy list during combat. Once studied... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17194</guid>
			<pubDate>Mon, 06 Apr 2009 09:08:42 GMT</pubDate>
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			<title><![CDATA[ Books of monster knowledge? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17072/t/Books-of-monster-knowledge-.html</link>
			<description><![CDATA[ I like the knowledge skills in that a skill check lets you remember something you&#39;ve heard about a certain monster.  But if you know you&#39;re going to
face a particular monster and want to do your research first, how much would it cost to buy a book about them, similar to the &quot;Ecology of the
(monster)&quot; articles of Paizo&#39;s Dragon magazines?  I&#39;m thinking the cost should scale up with the monster&#39;s CR somehow, but I don&#39;t know
where to come up with a base cost.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17072</guid>
			<pubDate>Fri, 20 Mar 2009 12:59:08 GMT</pubDate>
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			<title><![CDATA[ 4E Race - the Catpeople ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16913/t/4E-Race-the-Catpeople.html</link>
			<description><![CDATA[ Alright, here I am making a new race for 4E.  The idea is to spec up some &quot;catpeople&quot;, who combine feline and humanoid characteristics.
<br>
<br>
I am finding it harder to guage play balance in 4E than it was in 3E.  Are my Catpeople so lame that nobody with any Wisdom score would want to play one?  Or
are they so L33T that nobody would want to play anything else?  How much are my 3E instincts getting in the way of generating a 4E race?
<br>
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Utgardloki)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16913</guid>
			<pubDate>Sun, 01 Mar 2009 16:07:24 GMT</pubDate>
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			<title><![CDATA[ Pimping my pathfidner Hexblade ]]></title>
			<link>http://okayyourturn.yuku.com/topic/16907/t/Pimping-my-pathfidner-Hexblade.html</link>
			<description><![CDATA[ ok so I never  did like the Hexblade as it was but really loved the idea of the class. With the onset of Pathfinder I thought I&#39;d work on the class. So
please Praise me. I need praise!!!!
<br>

<p><span lang="EN">Hexblade </span></p>

<p><span lang="EN"><font face="Arabic Transparent" size="2"><font face="Arabic Transparent" size="2">Alignment: Any non-good.</font></font></span></p>

<p><span lang="EN"><font face="Arabic Transparent" size="2"><font face="Arabic Transparent"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nightstorm67)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/16907</guid>
			<pubDate>Sat, 28 Feb 2009 14:42:52 GMT</pubDate>
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