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        <title>D&D Magic</title>
        <link>http://okayyourturn.yuku.com/forums/17</link>
        <description>
        <![CDATA[ Discussion of spells, magic items and spell-like abilities in D&D ]]>
        </description>

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		<item>
			<title><![CDATA[ Need help with a magic item cost ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17952/t/Need-help-with-a-magic-item-cost.html</link>
			<description><![CDATA[ I&#39;m trying to figure out the cost for a magic item but can&#39;t find anything similar.  Maybe someone else will have an idea.  The item is this:
<br>
<br>
<strong>Crimson Bone Fleet insignia</strong>
<br>
This swatch of fabric marks you as a pirate in good standing of the Crimson Bone Fleet.  In addition to functioning as a masterwork intimidation tool you are
considered to be a demon for all effects that specifically exclude demons, such as a vrock&#39;s dance of ruin or a hezrou&#39;s... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17952</guid>
			<pubDate>Thu, 05 Nov 2009 07:51:12 GMT</pubDate>
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		<item>
			<title><![CDATA[ House rule, or am I just reading it wrong: Spell Turning ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17901/t/House-rule-or-am-I-just-reading-it-wrong-Spell-Turning.html</link>
			<description><![CDATA[ As written, <em>Spell Turning</em> works on &quot;spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop
touch range spells.&quot;
<br>
<br>
Spells like <em>Disintegrate</em> or even <em>Scorching Ray</em> don&#39;t have an entry for &quot;Target&quot;, they produce an Effect of a Ray. Ditto for the
Orb spells. So Spell Turning won&#39;t stop them?
<br>
<br>
This bugs me, because those spells clearly <strong>do</strong> target a creature.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (dok)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17901</guid>
			<pubDate>Fri, 09 Oct 2009 11:57:47 GMT</pubDate>
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		<item>
			<title><![CDATA[ Double Wand Wielding ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17898/t/Double-Wand-Wielding.html</link>
			<description><![CDATA[ <p>Ok, the gnome wizard in my party has this feat along with TWF, Create Wand, Battle Caster (and he needs to send me the rest of his feat tree).  He&#39;s
level 7 and we&#39;re using BoXM rules on 1 feat/level.
<br>
<br>
The feat (Complete Arcane 77) states- As a full round action you can use 2 wands.  One in each hand.  Doing so takes 2 charges designated from the wand in the
secondary hand.  
<br>
Prereqs: TWF, Create Wand
<br>
<br>
Ok, I&#39;m a novice with arcane magic and Mr. Wizard was... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (SolissVL)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17898</guid>
			<pubDate>Fri, 09 Oct 2009 07:56:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Domain Lists ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17881/t/Domain-Lists.html</link>
			<description><![CDATA[ I&#39;ve recently decided to rework a small portion of my cosmology (this particular part was never known to the PCs so it&#39;s not something that will
drastically change anything). However, now I need an idea of what spells to include in certain Domain lists.
<br>
<br>
 The Deity in question has the following domains:
<br>
<br>
 Death, Destruction, Fate, Rebirth, and Supreme
<br>
<br>
 However, I want to be careful with the Rebirth domain in this instance. The deity itself is not one who... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17881</guid>
			<pubDate>Tue, 29 Sep 2009 19:42:38 GMT</pubDate>
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		<item>
			<title><![CDATA[ Vampiric Sword ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17844/t/Vampiric-Sword.html</link>
			<description><![CDATA[ I&#39;ve been thinking about a weapon similar to this for a while now and would like some input on it.
<br>
<br>
Vampiric: This sword is engulfed in crimson light and leaves behind painful bruising around any wound it makes, transferring life energy to its wielder.
<br>
Effect: A weapon enchanted with this property converts the extra damage from a weapon&#39;s enhancement bonus into negative energy damage and the wielder is
healed for an amount of damage equal to the weapon&#39;s enhancement... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17844</guid>
			<pubDate>Thu, 17 Sep 2009 02:34:20 GMT</pubDate>
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		<item>
			<title><![CDATA[ Underpriced, but not necessarily broken? (MIC help/perspective needed) ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17835/t/Underpriced---necessarily-broken-MIC-help-perspective-needed.html</link>
			<description><![CDATA[ So my players have discovered the <span style="text-decoration:underline">Magic Item Compendium</span>, which means I&#39;ve had to discover the MIC as well.
<br>
<br>
There are several items built on a similar framework of &quot;3 charges per day, 1 charge does X, two charges does 1.5X, three charges does 2x&quot;, where X
might be healing hit points, or healing ability score damage, or adding energy damage to spells of the appropriate kind.
<br>
<br>
These items seem <strong>really</strong>... ]]></description>

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			<author>feeds@yuku.com (dok)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17835</guid>
			<pubDate>Mon, 14 Sep 2009 12:08:53 GMT</pubDate>
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			<title><![CDATA[ How much would it cost to put Grave Strike 3/day on a weapon? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17773/t/----cost---Grave-Strike-3-day---weapon-.html</link>
			<description><![CDATA[ I&#39;ve read through the DMG on this, but magical item creation is one area of the rules that eludes me.  <em>Grave Strike</em> is a Cleric 1, Paladin 1 spell
from CAd.  It&#39;s a swift action to cast, and allows a sneak attack vs Undead for 1 round.  I want to put a limited number of uses (3/day) on a +1 or +2
weapon. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (phindar)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17773</guid>
			<pubDate>Tue, 25 Aug 2009 18:24:59 GMT</pubDate>
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			<title><![CDATA[ Tinkering with the Alienist (3.5) ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17769/t/Tinkering-with-the-Alienist-3-5-.html</link>
			<description><![CDATA[ One of my players has the Alienist PrC. I actually looked at how the Pseudonatural Summoning ability works, and well, frankly, it blows.
<br>
<br>
For those not informed, the Alienst casts <em>summon monster</em> spells, but instead of the Fiendish or Celestial template, gets to apply the Pseudonatural
template. The Pseu-template grants a 1/day, free action <em>True Strike</em> (versus the Fiendish/Celestial Smite), but otherwise follows the same progression
for DR &amp; energy resistances.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (dok)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17769</guid>
			<pubDate>Mon, 24 Aug 2009 11:18:17 GMT</pubDate>
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		<item>
			<title><![CDATA[ Magic weapon special abilities scaling with enhancment bonus ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17729/t/Magic-weapon-special-abilities-scaling-with-enhancment-bonus.html</link>
			<description><![CDATA[ I know there was a thread about this at some point, but I&#39;m too lazy to look it up right now. I&#39;ve been thinking about the idea, and looking at some of
the content in the DMG2, and I wanted to put this up for folks to kick around:
<br>
<br>
<strong>Magic Weapon Templates</strong>
<br>
Each of the listed templates represents a specific, special type of power that can be added to a magic weapon. The benefits granted are determined by the
enhancement bonus of the weapon. The template... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (dok)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17729</guid>
			<pubDate>Fri, 14 Aug 2009 10:12:19 GMT</pubDate>
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			<title><![CDATA[ Wall of Force and Invisibility ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17684/t/Wall-of-Force-and-Invisibility.html</link>
			<description><![CDATA[ If a player tries to create a wall of force in a room, and the wall of force would cut right through a big monster (e.g., a huge dragon), but the player
doesn&#39;t know it (e.g., because the monster is invisible), what happens? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (canggar)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17684</guid>
			<pubDate>Sun, 02 Aug 2009 09:43:37 GMT</pubDate>
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			<title><![CDATA[ Rope Trick and collapsing tunnels ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17678/t/Rope-Trick-and-collapsing-tunnels.html</link>
			<description><![CDATA[ In the game I&#39;m DMing, the party is currently in a volcano. Unfortunately for them, it is now erupting (or, more accurately, a powerful entity within is
awakening and going to destroy the volcano in the process).
<br>
<br>
 The players are hiding in a rope trick at the moment and, from the spell description, it does seem to be safe from the explosion that the awakening is going
to create (a 10 mile radius Flesh to Salt spell). However, the volcano itself is going to collapse.
<br>
<br>
 I... ]]></description>

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			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17678</guid>
			<pubDate>Fri, 31 Jul 2009 17:32:55 GMT</pubDate>
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		<item>
			<title><![CDATA[ Different Wild Magic Charts ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17598/t/Different-Wild-Magic-Charts.html</link>
			<description><![CDATA[ Ok I know that on page 150 of the 3.5 DMG there is a wild magic chart and I know there is one in a second edition book.  But I was wondering if anyone out
there in the community has a very detailed wild magic chart, to where each number on the percential die will give a different result.  If anyone knows of
something please feel free to send me a pm.
<br>
<br>
Thanks!!
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Azrael)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17598</guid>
			<pubDate>Fri, 10 Jul 2009 14:08:50 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ anti-scrying items? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17489/t/anti-scrying-items-.html</link>
			<description><![CDATA[ Spells, items, whatnot? What do you have, what do you recommend? <u>WotC books only please.</u> I know about the ones in Malhavoc Press books and those
aren&#39;t allowed in the campaign. Thanks! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (varianor)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17489</guid>
			<pubDate>Tue, 09 Jun 2009 06:15:10 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Force weapon pricing ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17486/t/Force-weapon-pricing.html</link>
			<description><![CDATA[ I&#39;d like a sword made out of force energy.  What modifier would you say that is worth? 
<br>
<br>
I would think having a weapon made of force energy would mean it would deal force damage instead of normal damage.  This should allow it to act on incorporeal
and ethereal creatures and bypass damage reduction.  I cannot think of any other side effects.  Can you? 
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Finniss)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17486</guid>
			<pubDate>Mon, 08 Jun 2009 14:23:31 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Demonic special materials? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17173/t/Demonic-special-materials-.html</link>
			<description><![CDATA[ Devils can make weapons out of baatorian green steel and yugoloths can make items out of gehennan morghuth-iron.  Do demons have any special materials native
to their plane?  I can&#39;t find any in Fiendish Codex I or Book of Vile Darkness, and I&#39;m not sure where else to look. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17173</guid>
			<pubDate>Thu, 02 Apr 2009 18:22:13 GMT</pubDate>
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		<item>
			<title><![CDATA[ Idea. Using 4E Keywords on 3E spells ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17172/t/Idea-Using-4E-Keywords-on-3E-spells.html</link>
			<description><![CDATA[ I was reading a thread on a specific spell and people got to talking about the difference in 3E mechanics and 4E mechanics. It got me to thinking, why not
simply reclassify the existing spells using the Keyword method?
<br>
<br>
 Many spells are badly worded and the categories of magic became blurry. This could make for interesting effects.
<br>
<br>
Use the standary subtypes of spells (energy, alignment, and the illusion/mind affecting/fear/ect subtypes). In addition, make the schools into... ]]></description>

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			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17172</guid>
			<pubDate>Thu, 02 Apr 2009 18:02:55 GMT</pubDate>
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		<item>
			<title><![CDATA[ Wizards spell casting and Mage Slayer feat? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17155/t/Wizards-spell-casting-and-Mage-Slayer-feat-.html</link>
			<description><![CDATA[ Hi all,
<br>
<br>
I got some trouble with seeing through the working mechanism of a reduced caster level. Maybe somebody can clear it up.
<br>
Let´s assume I had a 7th level mage who takes the mage slayer feat. According to the feat this reduces his caster level by 4. So it´s a mage who already has
4th level spells on his spell list but his effective caster level is 3. Now would that mean, he can still cast spells from spell levels 3 and 4, albeit with
reduced power? Like a fireball spell... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kylearanon)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17155</guid>
			<pubDate>Tue, 31 Mar 2009 23:00:34 GMT</pubDate>
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			<title><![CDATA[ Weapon size change property? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17149/t/Weapon-size-change-property-.html</link>
			<description><![CDATA[ I&#39;ve got a huge-sized pit fiend that killed a large-sized PC and took his weapon.  The pit fiend will eventually face the PC again, and he wants to use the
PC&#39;s own weapon against him.  But the size is wrong for him (unless he uses it one-handed, which I don&#39;t really want).  Is there a feat, spell, or
weapon enhancement out there that can make a weapon a size larger? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17149</guid>
			<pubDate>Tue, 31 Mar 2009 07:29:25 GMT</pubDate>
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			<title><![CDATA[ Magic-repellent Tower Shield ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17119/t/Magic-repellent-Tower-Shield.html</link>
			<description><![CDATA[ Decided to try and make the world a better place for the seven people that use tower shields.
<br>
<br>
<span style="font-weight: bold;">Magic-repellent:</span> This property can only be placed on a tower shield.  Whenever this shield (not the wearer) is directly
targeted by a spell or magical effect, the shield makes a caster level check (1d20 +5 vs. DC 11 + caster level) as though countering or <span style="font-style: italic;">dispelling</span>.  If successful, the effect is negated.  The... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Pizza Lord)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17119</guid>
			<pubDate>Fri, 27 Mar 2009 11:53:05 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Gloves of the Mage Grappler ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17058/t/Gloves-of-the-Mage-Grappler.html</link>
			<description><![CDATA[ <span style="font-weight: bold;">Gloves of the Mage Grappler</span>
<br>
    These heavy-leather gloves are a boon to those trying to tackle and hold on to opponents who can teleport or who might have <span style="font-style: italic;">freedom of movement</span> or similar protections upon themselves.  Up to 3 times per day, when the wearer succeeds on a touch attack to
grab a target, the gloves activate an effect similar to <span style="font-style: italic;">antimagic field</span> which covers... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Pizza Lord)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17058</guid>
			<pubDate>Wed, 18 Mar 2009 21:17:26 GMT</pubDate>
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