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        <title>D&D Characters</title>
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        <![CDATA[ Discussion of existing D&D classes, races, and similar topics ]]>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Do familiars get feats? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/18037/t/Do-familiars-get-feats-.html</link>
			<description><![CDATA[ Hello, I couldn´t find something about this on the board and don´t have the books with me, so I ask. Do familiars get feats as they progress .. or as their
master progresses? They get no XP so I guess no.
<br>
Does that mean that there is no possibility to boost their special abilities (like save DC´s)?
<br>
<br>
Kyle
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kylearanon)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/18037</guid>
			<pubDate>Thu, 17 Dec 2009 02:56:42 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ How to overcome the flaw (Ninja/Monk) ]]></title>
			<link>http://okayyourturn.yuku.com/topic/18030/t/How-to-overcome-the-flaw-Ninja-Monk-.html</link>
			<description><![CDATA[ Hey there,
<br>
<br>
I just created a new character for a campaign and was wondering if anybody had an idea about how to overcome some flaws that I still see in him.
<br>
He´s 8th level (Ftr1/Ninja3/Monk4) and human we got 36000gp to spend on equipment.
<br>
The major flaw is that this character has almost no abilities against flying enemies. A minor flaw is maybe that his attack rating could be higher.
<br>
<br>
If you want to have a look, here´s the link (don´t know if the link works for... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kylearanon)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/18030</guid>
			<pubDate>Tue, 15 Dec 2009 05:49:27 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Broken Animal Companion? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17956/t/Broken-Animal-Companion-.html</link>
			<description><![CDATA[ The build: Druid 4/Wizard 3/ Arcane Hierophant 1 (Races of the Wild 3.5)
<br>
<br>
Stats for Large Ape <span style="font-weight: bold;">Familiar</span> Companion (Warbeast template): Str 26  Dex 16  Con 18  Int 10  Cha 7  Wis 14
<br>
<br>
Due to his intelligence, the ape is willing to use beast claws (Savage Species), which provides a +2 enhancement bonus and an extra 1d6 damage to his claw
attacks. 
<br>
<br>
He also has a +1 Spell Storing Necklace of Natural Weapons (applies to 2 natural... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (yuzhonglu)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17956</guid>
			<pubDate>Sun, 08 Nov 2009 20:43:19 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Hobgoblin Age ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17946/t/Hobgoblin-Age.html</link>
			<description><![CDATA[ I&#39;m sure it says this somewhere, but I&#39;m at work with limited resources. 
<br>
<br>
What&#39;s the age a hobgoblin would be considered an &quot;adult.&quot;   The hobgoblin equivilent of 17 or 18 for a human.
<br>
<br>
I want to say they mature faster, but, I&#39;m not finding anything concrete atm.
<br>
<br>
Anyone know off the top of their heads?  If not, its my story, I can tell it like I want too.  <img src="http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif"> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (SolissVL)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17946</guid>
			<pubDate>Mon, 02 Nov 2009 13:48:43 GMT</pubDate>
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		<item>
			<title><![CDATA[ Nothing But Humans [3.5] ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17928/t/Nothing-But-Humans-3-5-.html</link>
			<description><![CDATA[ My players play only humans. They&#39;re of the opinion that the extra feat is just too good to pass up. Is this just my group of wanks or are others seeing
this behavior?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (PaladinTodd)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17928</guid>
			<pubDate>Sun, 25 Oct 2009 06:39:47 GMT</pubDate>
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		<item>
			<title><![CDATA[ "Secret" spell casting ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17876/t/-Secret-spell-casting.html</link>
			<description><![CDATA[ I have a new player to my game and he wants to play a Druid but would like to try and keep his spell casting &quot;secret&quot; form the other characters until
he gets to know them better and trusts them (his background being he has been persecuted because of what he is and can do) ......
<br>
<br>
Any suggestions as to how I can do this besides using feats to allow him to cast silently ?
<br>
<br>
Thanks <img src="http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif"> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Cazgal)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17876</guid>
			<pubDate>Tue, 29 Sep 2009 03:16:10 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Non-Good Exalted character? ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17859/t/Non-Good-Exalted-character-.html</link>
			<description><![CDATA[ I had this idea yesterday and thought it would be a fun thing to play... an &quot;Exalted&quot; Necropolitan with Vow of Peace and Vow of Poverty built using
Tome of Battle classes.
<br>
<br>
 In life, Mordren was more monster than man. His pursuit of perfection had taken him down a dark path. To prove his supremacy in battle, he challenged and
killed all who he felt might be equal or superior. Over the course of his life, he became the most feared warrior of his time and was known as the... ]]></description>

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			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17859</guid>
			<pubDate>Tue, 22 Sep 2009 15:41:55 GMT</pubDate>
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		<item>
			<title><![CDATA[ Feat: Damage Consolidation ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17852/t/Feat-Damage-Consolidation.html</link>
			<description><![CDATA[ <strong>Damage Consolidation</strong> (Epic)
<br>
<strong>Requirements</strong>: 500 maximum hp
<br>
<strong>Benefit</strong>: Damage dealt to you is divided by 10, rounded down.
<br>
<strong>Special</strong>: This feat can be taken multiple times, its effects stack (10, 20, 30, ect.). The maximum hp requirement increases by 500 each time.
<br>
<br>
<br>
 There are a few creatures in my campaigns that qualify for this feat, most are very old and very powerful. However, it DOES keep them in a... ]]></description>

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			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17852</guid>
			<pubDate>Sun, 20 Sep 2009 21:48:03 GMT</pubDate>
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			<title><![CDATA[ New take on races, 2 part race and background ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17845/t/New-take-on-races-2-part-race-and-background.html</link>
			<description><![CDATA[ This is another thing I&#39;ve been considering for a while now. I rather dislike the way races are &quot;packaged&quot;.
<br>
<br>
What I&#39;ve been considering is taking several races, modifying them signifigantly (to fit this 3 part system) then setting them out for mix-and-matching.
<br>
<br>
Here&#39;s an idea of what I mean:
<br>
<br>
Race- Your &quot;primary&quot; race
<br>
Bloodline- The blood that&#39;s diluted your race
<br>
Background- How you&#39;ve been raised
<br>
<br>
Orcs are... ]]></description>

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			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17845</guid>
			<pubDate>Thu, 17 Sep 2009 03:03:19 GMT</pubDate>
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		<item>
			<title><![CDATA[ Pathfinder: Dwarven ranger ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17823/t/Pathfinder-Dwarven-ranger.html</link>
			<description><![CDATA[ Lately, I&#39;ve really been wanting to play a character that focuses heavily on two-weapon fighting with a one-handed weapon and a shield. I think the imagery
of a guy just going to town with sword-and-board, a veritable whirlwind of wood, steel, and pain, is a really cool one. Thankfully, Pathfinder has made this a
really viable concept, since it has added a few new feats that make shield bashing a worthwhile investment.
<br>
<br>
I decided to go with ranger, since they can get the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Randall Jhen)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17823</guid>
			<pubDate>Thu, 10 Sep 2009 07:59:10 GMT</pubDate>
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		<item>
			<title><![CDATA[ Linear Undead Progression ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17762/t/Linear-Undead-Progression.html</link>
			<description><![CDATA[ <p> I&#39;ve been turning around an idea in my head recently about creating a generic class that would allow you to build just about any type of undead
creature (and allow them to be playable as PCs without LA).
<br>
<br>
 The basic idea was to have 4 undead &quot;Classes&quot;. Walking Corpse, Skeletal Dead, Dry Undead, and Spirit which represent the most basic types of undead.
Anything else could be rather easily applied using the Undead Abilities.
<br>
<br>
 Here is the first one:... ]]></description>

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			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17762</guid>
			<pubDate>Sat, 22 Aug 2009 13:44:27 GMT</pubDate>
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			<title><![CDATA[ Undead Minions ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17655/t/Undead-Minions.html</link>
			<description><![CDATA[ Well I&#39;m finally getting a chance to run my cleric necromancer with the hopes of becoming a lich later down the line. I&#39;m currently at work and just
about every other site but this one is blocked. I was wondering if there is a listing of the undead you can create with create undead and create greater
undead. Thanks in advance.
<br> ]]></description>

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			<author>feeds@yuku.com (Skrag55)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17655</guid>
			<pubDate>Fri, 24 Jul 2009 12:38:32 GMT</pubDate>
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		<item>
			<title><![CDATA[ Master of Disguise (true jack of all trades) ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17569/t/Master-of-Disguise-true-jack-of-all-trades-.html</link>
			<description><![CDATA[ <div id="post_message_18632790">
  Changling Factotum/Chamleon *edit expanded notes*
  <br>
  <br>
  Feats Able learner, Mosquito Bite, Weapon Finnese, Jack of all Trades
  <br>
  <br>
  skill Tricks: (all Social Skill tricks, most mental Skil Tricks)
  <br>
  <br>
  1st level Rogue (Changeling replacement level 1st) it gives all the social skills skill mastery and a few other perks
  <br>
  2nd thru 3rd levels Factotum (all skills are class skills,)
  <br>
  4th level Rogue
  <br>
  5th... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (NIVEUS X)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17569</guid>
			<pubDate>Tue, 30 Jun 2009 09:05:32 GMT</pubDate>
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		<item>
			<title><![CDATA[ need help with a crusader build ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17522/t/need-help-with-a-crusader-build.html</link>
			<description><![CDATA[ Hi all, I&#39;m writing up a character to play tomorrow (short notice much).  I&#39;ve decided on starting out as a 4th lvl cleric, dipping 1 lvl of crusader
and
<br>
<br>
then prestiging into RKV.  We&#39;re playing in FR and our DM has slightly re-worked the PrC for a cleric of Helm.  The only books allowed are PHB,
<br>
<br>
DMG, MM1, Tome of Battle, any Forgotten Realms specific book and Book of Exalted Deeds.
<br>
<br>
Like I said the DM has re-worked the PrC and removed... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (tsrlover)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17522</guid>
			<pubDate>Thu, 18 Jun 2009 20:14:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ Help With a Rapier Wielder Build ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17475/t/Help-With-a-Rapier-Wielder-Build.html</link>
			<description><![CDATA[ <div id="refHTML"></div>I  am finally getting a chance to be a player in 3.x after years of DMing.  Yeah.  I have three pretty well fleshed out PC builds
(Fighter/Bard/ Dragon Disciple with a BIG AXE; Cleric archer; gnome diviner) I want to try, but I am having trouble with my finesse/ trap-finder build.  (I am
trying to have a build for each &quot;classic&quot; party role, depending on what everyone else makes.)
<br>
<br>
The key ability for this character is trap-finding, with enough Search... ]]></description>

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			<author>feeds@yuku.com (Mr Fletch)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17475</guid>
			<pubDate>Wed, 03 Jun 2009 15:34:14 GMT</pubDate>
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		<item>
			<title><![CDATA[ Undead as a PC ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17444/t/Undead-as-a-PC.html</link>
			<description><![CDATA[ So I&#39;ve got a PC that has been &quot;dead&quot; for a couple hundred years and has now come back. The PC used to be a paladin and still think&#39;s he is.
But I&#39;m thinking it would be more interesting to make them an undead. What&#39;s a good undead for a PC to play - preferably one where they wouldn&#39;t
know they were undead for a while?
<br> ]]></description>

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			<author>feeds@yuku.com (PaladinTodd)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17444</guid>
			<pubDate>Wed, 27 May 2009 06:48:37 GMT</pubDate>
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			<title><![CDATA[ Magical aging. ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17395/t/Magical-aging-.html</link>
			<description><![CDATA[ I know in 2nd edition the Haste spell would age you a year per use, but I&#39;m not sure if there&#39;s such an effect in 3.5 rules.  The Haste spell
doesn&#39;t work that way any more, but are there any magical aging effects or spells? ]]></description>

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			<author>feeds@yuku.com (Selvar)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17395</guid>
			<pubDate>Thu, 14 May 2009 06:10:07 GMT</pubDate>
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			<title><![CDATA[ Raptorian battle sorcerer ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17389/t/Raptorian-battle-sorcerer.html</link>
			<description><![CDATA[ Im going to make myself a raptorian battle sorcerer, but I need some help.
<br>
Can some1 tell me what prestige classes, weapons, feats etc i should choose?
<br>
It&#39;s a 12 lvl character!
<br>
There isn&#39;t so mant rules when it comes to prestige classes etc, only magic items!
<br>
<br>
Would have been nice if you write how many lvl of witch prestige class etc <img src="http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif"> Exp, Sorcere2/ abjurant chamion 4 etc etc etc
<br> ]]></description>

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			<author>feeds@yuku.com (NxA)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17389</guid>
			<pubDate>Mon, 11 May 2009 08:58:59 GMT</pubDate>
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			<title><![CDATA[ A Sorcerous Succubus (question) ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17380/t/A-Sorcerous-Succubus-question-.html</link>
			<description><![CDATA[ <p>This is a little long so please bare with me.</p>

<p>My players decided that they wanted to play a one-shot dungeon crawl at level 15. The rules were that all abilities started at 10 and they had 22 points to
allocate at a 1=1 buy cost for stats. Oh, and you had to play a race that was not featured in the 3.5 players handbook.</p>

<p>Now we usualy have characters for a dungeon rolled a week before hand but end of instruction tests and Advanced Placement Tests left only Friday to roll up... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (SeigeWurm)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17380</guid>
			<pubDate>Sat, 09 May 2009 20:37:43 GMT</pubDate>
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		<item>
			<title><![CDATA[ Character design help (Terramancer) ]]></title>
			<link>http://okayyourturn.yuku.com/topic/17197/t/Character-design-help-Terramancer-.html</link>
			<description><![CDATA[ The concept is a druidic sorceror. The character in question was the son of a merchant and spent a lot of his time on the trade route with his father. This
trade route was very profittable but took him to some of the most inhospitable of lands. He has nearly died of cold, heat, and drowning in stormy seas. When
his sorcerous powers finally awakened he began to travel back to the places that had nearly killed him when he was younger, drawing his power from nature&#39;s
fury.
<br>
<br>
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Manofdusk)</author>
			<guid isPermaLink="true">http://okayyourturn.yuku.com/topic/17197</guid>
			<pubDate>Mon, 06 Apr 2009 23:24:42 GMT</pubDate>
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